• Weird physics in the hosted server
    1 replies, posted
So I got my own box that has a 2x xeon processor and 16GB RAM and also a 40Mbps private line. On my home server that I use for testing this kind of problem does not happen, it seems that sometimes entities if have enough velocity and pressure will go under the map and sometimes 2 props will just not collide with each other, it happens rather randomly and I guess only when putting enough pressure. Any idea how can this be fixed?
SRCDS is a 32 bit process; it can use at most 4gb of memory. What game-mode is it?
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