• How to stop player's idle animation?
    4 replies, posted
I need to make player stand with no breathing when he's :Frozen() how can I reach it? I tried SetCycle, but it doesn't help.
I think overriding TranslateActivity to check if the play is frozen might work
[QUOTE=code_gs;50288050]I think overriding TranslateActivity to check if the play is frozen might work[/QUOTE] I didn't quite get it. [CODE] function GAMEMODE:TranslateActivity( ply, act ) local newact = ply:TranslateWeaponActivity( act ) -- select idle anims if the weapon didn't decide if ( act == newact ) then return IdleActivityTranslate[ act ] end return newact end [/CODE] What should I do with that to stop animation if player is frozen? SetCycle or return another act?
return -1 if they're frozen
[QUOTE=code_gs;50289029]return -1 if they're frozen[/QUOTE] it makes player stand like this: [IMG]http://s32.postimg.org/8c1lr6fdh/cs_office0002.jpg[/IMG]
Sorry, you need to Log In to post a reply to this thread.