I know there's weapons.get, which returns the swep table, but is there one that allows you to set a weapon's stat on a weapon the player's holding? Like you get the player's weapon as a variable "wep" and go like wep.PrintName = "new name"
How would I go about doing this?
ply#GetActiveWeapon() will get the current weapon.
[url]http://samuelmaddock.github.io/glua-docs/#?q=getactiveweapon[/url]
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