How to change look/skin of the "Console", "Options"..?
34 replies, posted
I am wondering how to change skin for menu dialogs such as "Console", "Options" (...) in Garry's Mod?
I know it is possible to do this in TF2 and CSS..
So, I have searched for "mainmenu.res" and "mainmenuoverride.res" files in entire (base) GarrysMod folder, found no matches. I have then searched inside GarrysMod/garrysmod/garrysmod_dir.vpk file, again no matches.
But, then I have looked into "materials" folder of that vpk file, and there is a subfolder called "console" which tells me that's the right thing to edit or perhaps I am wrong?
It's the same way as any other Source Engine game.
[QUOTE=Robotboy655;48848885]It's the same way as any other Source Engine game.[/QUOTE]
True.
It turned out I was looking for a wrong file. It is actually "SourceScheme.res", located in GarrysMod\garrysmod\resource folder.
Aw.. :happy:
Screenshots:
[IMG]https://i.imgur.com/ozjOagj.png[/IMG]
Small update:
[IMG]https://i.imgur.com/SZ9EvMo.jpg[/IMG]
[QUOTE=OmegaExtern;48849444]True.
It turned out I was looking for a wrong file. It is actually "SourceScheme.res", located in GarrysMod\garrysmod\resource folder.
Aw.. :happy:
Screenshots:
[IMG]https://i.imgur.com/ozjOagj.png[/IMG]
Small update:
[IMG]https://i.imgur.com/SZ9EvMo.jpg[/IMG][/QUOTE]
Nice - I'll try getting lime/dark gray combo :3
[QUOTE=OmegaExtern;48849444]True.
It turned out I was looking for a wrong file. It is actually "SourceScheme.res", located in GarrysMod\garrysmod\resource folder.
Aw.. :happy:
Screenshots:
[/QUOTE]
Can i get that skin? Looks much better than default gray
Should be changed imo it's the only thing that hasnt changed yet in gmod probably
[QUOTE=Knoxed;48860530]Should be changed imo it's the only thing that hasnt changed yet in gmod probably[/QUOTE]
It was changed already
It is pretty easy. I think I will do a small designer app :cool:
That will make it easier and also quicker to make skins..
[QUOTE=OmegaExtern;48861640]It is pretty easy. I think I will do a small designer app :cool:
That will make it easier and also quicker to make skins..[/QUOTE]
[QUOTE=gonzalolog;48859380]Can i get that skin? Looks much better than default gray[/QUOTE]
Please?
I need one information from somebody more experienced.
What's the name of [URL="http://pastebin.com/raw.php?i=1v8w5Tpp"]this format[/URL]?
I just know, it is not BSON, CSON, JSON nor INI.
[QUOTE=OmegaExtern;48864745]I need one information from somebody more experienced.
What's the name of [URL="http://pastebin.com/raw.php?i=1v8w5Tpp"]this format[/URL]?
I just know, it is not BSON, CSON, JSON nor INI.[/QUOTE]
looks like the default keyvalue text which gmod uses.
[QUOTE=whitestar;48864771]looks like the default keyvalue text which gmod uses.[/QUOTE]
Steam, and other Source engine games uses this too.. In "Steam/config" folder they have extension "VDF"..
Now, I have found this: [URL]https://developer.valvesoftware.com/wiki/Notepad%2B%2B_VDF_languages[/URL]
[QUOTE=OmegaExtern;48864788]Steam, and other Source engine games uses this too.. In "Steam/config" folder they have extension "VDF"..[/QUOTE]
gmod uses the same keyvalues as any other source game, so... looks like keyvalues, as I said.
[QUOTE=whitestar;48864797]gmod uses the same keyvalues as any other source game, so... looks like keyvalues, as I said.[/QUOTE]
Well, there are several "Key-Value pair" languages from Valve.
The thing is, I need a parser (serializer and deserializer) for "Generic VDF" language as that's what SourceScheme.res uses :worried:
I can write my own, but I really wouldn't like to "reinvent the wheel" if somebody has made public one already..
[QUOTE=OmegaExtern;48864818]Well, there are several "Key-Value pair" languages from Valve.
The thing is, I need a parser for "Generic VDF" language as that's what SourceScheme.res uses :worried:
I can write my own, but I really wouldn't like to "reinvent the wheel" if somebody has made public one already..[/QUOTE]
If you're using C++ you can compile the source engine's tier1 library and use the KeyValues class. Otherwise, read it and weep: [url]https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/tier1/KeyValues.cpp[/url].
Easy way to use tier1 properly if you are using premake5 is to include [url]https://github.com/glua/SourceSDK[/url] in your project and use include() [url=https://github.com/glua/gm_console/blob/master/premake5.lua#L22]link so[/url].
Ask nicely and somebody would probably just chuck some bindings for this in to a module.
Here's black-gray-red if anyone feels like it fits his likings.
[url]http://puu.sh/kE4mm/982d562026.zip[/url]
[img]http://puu.sh/kE4oe/df2ad369ce.png[/img]
[QUOTE=Netheous;48865392]Here's black-gray-red if anyone feels like it fits his likings.
[url]http://puu.sh/kE4mm/982d562026.zip[/url]
[img]http://puu.sh/kE4oe/df2ad369ce.png[/img][/QUOTE]
Nice very nice !
Escuse me just one question ?
ScrollBar.Wide 15
What is it ?
[QUOTE=Pink3vil;48866191]Nice very nice !
Escuse me just one question ?
ScrollBar.Wide 15
What is it ?[/QUOTE]
the width of the scrollbar in the console, probably.
[QUOTE=Netheous;48865392]Here's black-gray-red if anyone feels like it fits his likings.
[url]http://puu.sh/kE4mm/982d562026.zip[/url]
[img]http://puu.sh/kE4oe/df2ad369ce.png[/img][/QUOTE]
Is there only the console with low alpha?
[QUOTE=geferon;48866213]Is there only the console with low alpha?[/QUOTE]
As you see there is! ^-^
[QUOTE=geferon;48866213]Is there only the console with low alpha?[/QUOTE]
Console is full alpha, but alpha goes down when it's not being focused.
[QUOTE=Netheous;48866545]Console is full alpha, but alpha goes down when it's not being focused.[/QUOTE]
Thank
PS : Why block me ?
[QUOTE=Netheous;48866545]Console is full alpha, but alpha goes down when it's not being focused.[/QUOTE]
So it is only invisible when you havent got it "selected" (as the lastly used panel, or the panel in the top)?
[QUOTE=geferon;48866613]So it is only invisible when you havent got it "selected" (as the lastly used panel, or the panel in the top)?[/QUOTE]
focused = selected, so yeah.
[QUOTE=NotSoSuper;48868082]He blocks a lot of people.[/QUOTE]
Nope.
I only block frenchies that don't take 'no' as an answer.
[QUOTE=OmegaExtern;48849444]True.
It turned out I was looking for a wrong file. It is actually "SourceScheme.res", located in GarrysMod\garrysmod\resource folder.
Aw.. :happy:
Screenshots:
[IMG]https://i.imgur.com/ozjOagj.png[/IMG]
Small update:
[IMG]https://i.imgur.com/SZ9EvMo.jpg[/IMG][/QUOTE]
When will you release that :disgust:
[QUOTE=NotSoSuper;48868082]He blocks a lot of people.[/QUOTE]
Pretty much. Called being an A.... I digress.
[QUOTE=geferon;48868614]When will you release that :disgust:[/QUOTE]
Dude this is really amazing! I wish the OP would release the skin he made. I'd download it in a heartbeat
[QUOTE=geferon;48868614]When will you release that :disgust:[/QUOTE]
I have one that kind of looks like it.
[IMG]http://puu.sh/kFofv/1c9d13be1d.jpg[/IMG]
[url=http://puu.sh/kFoj4/67d79cbeb8.res]Here[/url]
[QUOTE=Keosan;48868658]Dude this is really amazing! I wish the OP would release the skin he made. I'd download it in a heartbeat[/QUOTE]
[I]Bad news:[/I]
I have lost that skin..
[I]Good news:[/I]
I have got parser for generic VDF.
Now, gotta work on actual designer :dance:
[B]EDIT[/B]
Last night, I have tried to rewrite the skin I had (but now it is more "opaque-like").
Download rewritten skin [URL="https://gist.githubusercontent.com/OmegaExtern/71b205ed9f0494ad4ba8/raw/1a53aa2b677c270fc553f0be69e7653dccda0aaf/SourceScheme.res"]here[/URL]. Enjoy it.
SourceScheme designer will be released soon (as open source and hosted on GitHub), note that it will also support all other Source engine games - not just Garry's Mod!
[QUOTE=OmegaExtern;48885757][I]Bad news:[/I]
I have lost that skin..
[I]Good news:[/I]
I have got parser for generic VDF.
Now, gotta work on actual designer :dance:
[B]EDIT[/B]
Last night, I have tried to rewrite the skin I had (but now it is more "opaque-like").
Download rewritten skin [URL="https://gist.githubusercontent.com/OmegaExtern/71b205ed9f0494ad4ba8/raw/1a53aa2b677c270fc553f0be69e7653dccda0aaf/SourceScheme.res"]here[/URL]. Enjoy it.
SourceScheme designer will be released soon (as open source and hosted on GitHub), note that it will also support all other Source engine games - not just Garry's Mod![/QUOTE]
Actually like this version a bit more, thanks!
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