• BodyGroup chooser in pointshop
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So my experience with lua is very little, have tried to do this myself with no luck but this is what i have so far. [CODE]local function UpdateBodyGroups( pnl, val ) if ( pnl.type == "bgroup" ) then mdl.Entity:SetBodygroup( pnl.typenum, math.Round( val ) ) local str = string.Explode( " ", GetConVarString( "cl_playerbodygroups" ) ) if ( #str < pnl.typenum + 1 ) then for i = 1, pnl.typenum + 1 do str[ i ] = str[ i ] or 0 end end str[ pnl.typenum + 1 ] = math.Round( val ) RunConsoleCommand( "cl_playerbodygroups", table.concat( str, " " ) ) elseif ( pnl.type == "skin" ) then mdl.Entity:SetSkin( math.Round( val ) ) RunConsoleCommand( "cl_playerskin", math.Round( val ) ) end end local function RebuildBodygroupTab() bdcontrolspanel:Clear() bgtab.Tab:SetVisible( false ) local nskins = mdl.Entity:SkinCount() - 1 if ( nskins > 0 ) then local skins = vgui.Create( "DNumSlider" ) skins:Dock( TOP ) skins:SetText( "Skin" ) skins:SetDark( true ) skins:SetTall( 50 ) skins:SetDecimals( 0 ) skins:SetMax( nskins ) skins:SetValue( GetConVarNumber( "cl_playerskin" ) ) skins.type = "skin" skins.OnValueChanged = UpdateBodyGroups bdcontrolspanel:AddItem( skins ) mdl.Entity:SetSkin( GetConVarNumber( "cl_playerskin" ) ) bgtab.Tab:SetVisible( true ) end local groups = string.Explode( " ", GetConVarString( "cl_playerbodygroups" ) ) for k = 0, mdl.Entity:GetNumBodyGroups() - 1 do if ( mdl.Entity:GetBodygroupCount( k ) <= 1 ) then continue end local bgroup = vgui.Create( "DNumSlider" ) bgroup:Dock( TOP ) bgroup:SetText( MakeNiceName( mdl.Entity:GetBodygroupName( k ) ) ) bgroup:SetDark( true ) bgroup:SetTall( 50 ) bgroup:SetDecimals( 0 ) bgroup.type = "bgroup" bgroup.typenum = k bgroup:SetMax( mdl.Entity:GetBodygroupCount( k ) - 1 ) bgroup:SetValue( groups[ k + 1 ] or 0 ) bgroup.OnValueChanged = UpdateBodyGroups bdcontrolspanel:AddItem( bgroup ) mdl.Entity:SetBodygroup( k, groups[ k + 1 ] or 0 ) bgtab.Tab:SetVisible( true ) end end vgui.Register('DPointShopBodyChooser', PANEL, 'DFrame')[/CODE] (just nicked this code from the editor_player.lua in sandbox) wondering if anyone can help me to get a bodygroup chooser like on the player model panel in sandbox working in pointshop?
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