• Scrolling Textures not working on Mesh
    3 replies, posted
Why aren't scrolling textures working on meshes? It's just a normal mesh, with the combine shield texture which changes the further away you get from it and eventually fades away (you would know this if you ever got even 5 minutes into Half-Life 2) but it's not working on the mesh. [code]local shield = Material("effects/combineshield/comshieldwall2")[/code] By using the above code, am I using the vtf and creating a material from it on the fly, or am I actually using the associated VMT with texture scrolling?
Anyone?
Material() uses the .vmt file I couldn't say why it isn't working on your mesh though. You have uv coordinates assigned to the vertices right?
Yes.
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