• cam.Start3D2D
    1 replies, posted
So, you know now i'm making a Roleplay Gamemode. Actualy i try to render string in front of each doors of the rp_evocity_v33x map. However, when i check the wiki about cam.Start3D2D, it says that i need to call cam.Start3D or cam.Start2D. Witch one do i need to take ? If it's the cam.Start3D then help me finiding args to this method because i never seen a method that was taking as complicated parameters as that... I already have a table stocking every door entity ID and associate them to a name. If you want the little part of code i've done then here : [code] surface.CreateFont( "DoorInfo", { font = "Arial", size = 18, weight = 400, blursize = 0, scanlines = 0, antialias = true, underline = false, italic = true, strikeout = false, symbol = false, rotary = false, shadow = false, additive = false, outline = false, } ) hook.Add("HUDPaint", "Realistic_Roleplay_Door_Renderer", function() local entity = LocalPlayer():GetEyeTrace().Entity if (IsValid(entity) and (entity:GetClass() == "prop_door_rotating")) then local entID = entity:MapCreationID for k, v in pairs(mapDoors) do local id = v[0] local name = v[1] if (id == entID) then local pos = entity:GetPos() --cam.Start3D2D stuff goes here end end end end) [/code]
If you are going to use HUDPaint, which will also make the text draw on top of everything, you need cam.Start3D and cam.Start3D2D. If you are going to use a 3D rendering hook, such as PostDrawTranslucentRenderables, you only need cam.Start3D2D.
Sorry, you need to Log In to post a reply to this thread.