• Disable Fire Damage Sound
    4 replies, posted
Is there a way to disable the sounds that you hear when you burn? There isn't anything about it in the GMod Wiki. In the Lua Files I neither found something about it. Btw. sorry for my really bad english :P
[CODE]local DisabledSounds = { ["player/pl_burnpain1.wav"] = true, ["player/pl_burnpain2.wav"] = true, ["player/pl_burnpain3.wav"] = true, --["ambient/fire/fire_small_loop2.wav"] = true, } hook.Add( "EntityEmitSound", "DisableFireDamageSound", function( t ) if DisabledSounds[ t.SoundName ] then return false end end )[/CODE] Run this on server. It wont work clientside (in this case). The commented line is not a damage sound it is the actual fire loop.
And what if I want, that only (for example) traitors should hear this sounds? So when I'm a detective i shouldn't hear the sounds and if I'm a traitor then I should hear them. The gamemode is trouble in terroristtown. (Just as an example o.O)
[QUOTE=markusmarkusz;50286437]And what if I want, that only (for example) traitors should hear this sounds? So when I'm a detective i shouldn't hear the sounds and if I'm a traitor then I should hear them. The gamemode is trouble in terroristtown. (Just as an example o.O)[/QUOTE] Any ideas?
You could try adding the hook clientside and then simply checking the team of the local player
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