• Defining if an NPC killed is a certain NPC?
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I am trying to check whether the player kills a certain npc I am not sure where to start besides something like this: [CODE]function KillCheck( victim, inflictor, attacker ) if ( attacker:Quest() == "Slay a wild beast" && victim != attacker ) then QuestComplete(attacker, 1) end if( attacker:Quest() == "Slay a mythical beast" && victim == "npc_carnophage")then QuestComplete(attacker, 3) end end hook.Add("OnNPCKilled","KillCounter", KillCheck)[/CODE] The line in question: [CODE]if( attacker:Quest() == "Slay a mythical beast" && victim == "npc_carnophage")then[/CODE] Is there a way to check the victim's ent class instead of this? Because I'm sure this doesn't work. Thanks in advance and sorry for my frequent most likely stupid posts... *Cough* Found it myself....sorry.
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