• SetNetworked?
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I'm wondering how SetNetworked(Datatype) and GetNetworked(Datatype) functions work. I'm updating player stats every second with SetNetworked(Datatype) I was wondering how it works. Case 1: SetNetworked updates locally on the server and GetNetworked pulls when called on the client. Case 2: SetNetworked sends a one-time update packet to the clients. I was thinking it's one of those two cases. If it's not please tell me. Also, is this efficient and is there a better way to do this?
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