Hello,
I have this code that drops every weapon equipped on death. I'm wondering what I could use to make it so the player only drops the weapon they are holding.
[CODE]-- Weapon Drop v2 by Maxter(v2) and iThermal(v1)
dropweps = 1
dontdrop = {}
dontdrop[1] = "weapon_fist"
dontdrop[2] = "weapon_knife"
dontdrop[3] = "weapon_crowbar"
function droptheweapon(ply)
if dropweps == 1 then
droppos = ply:GetPos() + Vector(0, 0, 30)
for k, v in pairs (ply:GetWeapons()) do
loopwep = v:GetClass()
if not table.HasValue(dontdrop, loopwep) then
local dropthiswep = ents.Create(loopwep)
dropthiswep:SetPos(droppos)
dropthiswep:Spawn()
end
end
end
end
function toggledropweps(caller)
if caller:IsAdmin() then
if dropweps == 1 then
dropweps = 0
caller:ChatPrint("You turned off weapon dropping!")
elseif dropweps == 0 then
dropweps = 1
caller:ChatPrint("You turned on weapon dropping!")
end
end
end
concommand.Add("toggleweapondrop", toggledropweps)
hook.Add("DoPlayerDeath", "pldrophook", droptheweapon)[/CODE]
Thanks.
you trying to innstall this on DAKRRP?, beacouse DARKRP already have this script innstaled and you could turn it ON in Config.lua :), there they only drop gun you are holding
[QUOTE=Bobii;40674954]you trying to innstall this on DAKRRP?, beacouse DARKRP already have this script innstaled and you could turn it ON in Config.lua :), there they only drop gun you are holding[/QUOTE]
Thanks but no. This is a custom gamemode.
[QUOTE=AKrogg;40674998]Thanks but no. This is a custom gamemode.[/QUOTE]
Even tho his english is not very good, he has a point DarkRP does have the function just have a look through it.
I will do it later if you have not already tried that
[lua]
if SERVER then
local SWEP = FindMetaTable("Weapon")
if !SWEP then return end
function SWEP:DampenDrop()
--Originally from TTT
local phys = self:GetPhysicsObject()
if IsValid(phys) then
phys:SetVelocityInstantaneous(Vector(0,0,-75) + phys:GetVelocity() * 0.001)
phys:AddAngleVelocity(phys:GetAngleVelocity() * -0.99)
end
end
local WeaponBlackList = {
weapon_crowbar = true,
weapon_fist = true,
weapon_physgun = true,
weapon_knife = true
}
local CVarName = "DropWeaponToggle"
if !ConVarExists(CVarName) then
CreateConVar(CVarName, "1", FCVAR_NOTIFY)
end
hook.Add("DoPlayerDeath", "DropActiveWeapon", function(ply, attacker, dmginfo)
local wep = ply:GetActiveWeapon()
local CVar = GetConVar(CVarName)
local CVarEnabled = CVar:GetBool()
local CanDrop = WeaponBlackList[wep:GetClass()]
if IsValid(wep) and CVarEnabled and !CanDrop then
ply:DropWeapon(wep)
wep:DampenDrop()
end
end)
end
[/lua]
[QUOTE=brandonj4;40676971][lua]
code
[/lua][/QUOTE]
Thank you very much.
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