• Drop Weapon on Death
    5 replies, posted
Hello, I have this code that drops every weapon equipped on death. I'm wondering what I could use to make it so the player only drops the weapon they are holding. [CODE]-- Weapon Drop v2 by Maxter(v2) and iThermal(v1) dropweps = 1 dontdrop = {} dontdrop[1] = "weapon_fist" dontdrop[2] = "weapon_knife" dontdrop[3] = "weapon_crowbar" function droptheweapon(ply) if dropweps == 1 then droppos = ply:GetPos() + Vector(0, 0, 30) for k, v in pairs (ply:GetWeapons()) do loopwep = v:GetClass() if not table.HasValue(dontdrop, loopwep) then local dropthiswep = ents.Create(loopwep) dropthiswep:SetPos(droppos) dropthiswep:Spawn() end end end end function toggledropweps(caller) if caller:IsAdmin() then if dropweps == 1 then dropweps = 0 caller:ChatPrint("You turned off weapon dropping!") elseif dropweps == 0 then dropweps = 1 caller:ChatPrint("You turned on weapon dropping!") end end end concommand.Add("toggleweapondrop", toggledropweps) hook.Add("DoPlayerDeath", "pldrophook", droptheweapon)[/CODE] Thanks.
you trying to innstall this on DAKRRP?, beacouse DARKRP already have this script innstaled and you could turn it ON in Config.lua :), there they only drop gun you are holding
[QUOTE=Bobii;40674954]you trying to innstall this on DAKRRP?, beacouse DARKRP already have this script innstaled and you could turn it ON in Config.lua :), there they only drop gun you are holding[/QUOTE] Thanks but no. This is a custom gamemode.
[QUOTE=AKrogg;40674998]Thanks but no. This is a custom gamemode.[/QUOTE] Even tho his english is not very good, he has a point DarkRP does have the function just have a look through it. I will do it later if you have not already tried that
[lua] if SERVER then local SWEP = FindMetaTable("Weapon") if !SWEP then return end function SWEP:DampenDrop() --Originally from TTT local phys = self:GetPhysicsObject() if IsValid(phys) then phys:SetVelocityInstantaneous(Vector(0,0,-75) + phys:GetVelocity() * 0.001) phys:AddAngleVelocity(phys:GetAngleVelocity() * -0.99) end end local WeaponBlackList = { weapon_crowbar = true, weapon_fist = true, weapon_physgun = true, weapon_knife = true } local CVarName = "DropWeaponToggle" if !ConVarExists(CVarName) then CreateConVar(CVarName, "1", FCVAR_NOTIFY) end hook.Add("DoPlayerDeath", "DropActiveWeapon", function(ply, attacker, dmginfo) local wep = ply:GetActiveWeapon() local CVar = GetConVar(CVarName) local CVarEnabled = CVar:GetBool() local CanDrop = WeaponBlackList[wep:GetClass()] if IsValid(wep) and CVarEnabled and !CanDrop then ply:DropWeapon(wep) wep:DampenDrop() end end) end [/lua]
[QUOTE=brandonj4;40676971][lua] code [/lua][/QUOTE] Thank you very much.
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