[CODE]if (SERVER) then
resource.AddFile( "models/Halo4/Spartans/masterchief.mdl" )
resource.AddFile( "models/Halo4/Spartans/masterchief_player.mdl" )
resource.AddFile(
"models/Halo4/Spartans/MasterChief.dv80.vtx" )
resource.AddFile( "models/Halo4/Spartans/MasterChief.dx90.vtx" )
resource.AddFile(
"models/Halo4/Spartans/MasterChief.phy" )
resource.AddFile( "models/Halo4/Spartans/MasterChief.sw.vtx" )
resource.AddFile(
"models/Halo4/Spartans/masterchief.vvd" )
resource.AddFile( "models/Halo4/Spartans/MasterChief_Player.dx80.vtx" )
resource.AddFile( "models/Halo4/Spartans/MasterChief_Player.dx90.vtx" )
resource.AddFile( "models/Halo4/Spartans/masterchief_player.phy" )
resource.AddFile( "models/Halo4/Spartans/MasterChief_Player.sw.vtx" )
resource.AddFile( "models/Halo4/Spartans/masterchief_player.vvd" )
resource.AddFile( "materials/models/Halo4/Spartans/MasterChief/chief_arm_d.vmt" )
resource.AddFile( "materials/models/Halo4/Spartans/MasterChief/chief_arm_d.vtf" )
resource.AddFile( "materials/models/Halo4/Spartans/MasterChief/chief_arm_n.vtf" )
resource.AddFile( "materials/models/Halo4/Spartans/MasterChief/chief_helm_d.vmt" )
resource.AddFile( "materials/models/Halo4/Spartans/MasterChief/chief_helm_d.vtf" )
resource.AddFile( "materials/models/Halo4/Spartans/MasterChief/chief_helm_n.vtf" )
resource.AddFile( "materials/models/Halo4/Spartans/MasterChief/chief_leg_d.vmt" )
resource.AddFile( "materials/models/Halo4/Spartans/MasterChief/chief_leg_d.vtf" )
resource.AddFile( "materials/models/Halo4/Spartans/MasterChief/chief_leg_n.vtf" )
resource.AddFile( "materials/models/Halo4/Spartans/MasterChief/chief_shoulder_d.vmt" )
resource.AddFile( "materials/models/Halo4/Spartans/MasterChief/chief_shoulder_d.vtf" )
resource.AddFile( "materials/models/Halo4/Spartans/MasterChief/chief_shoulder_n.vtf" )
resource.AddFile( "materials/models/Halo4/Spartans/MasterChief/chief_techsuit_d.vmt" )
resource.AddFile( "materials/models/Halo4/Spartans/MasterChief/chief_techsuit_d.vtf" )
resource.AddFile( "materials/models/Halo4/Spartans/MasterChief/chief_techsuit_n.vtf" )
resource.AddFile( "materials/models/Halo4/Spartans/MasterChief/chief_torso_d.vmt" )
resource.AddFile( "materials/models/Halo4/Spartans/MasterChief/chief_torso_d.vtf" )
resource.AddFile( "materials/models/Halo4/Spartans/MasterChief/chief_torso_n.vtf" )
end
ITEM.Name = 'Master Chief'
ITEM.Price = 75000
ITEM.Model= 'models/Halo4/Spartans/masterchief_player.mdl'
ITEM.AdminOnly = true
function ITEM:OnEquip(ply, modifications)
if not ply._OldModel then
ply._OldModel = ply:GetModel()
end
timer.Simple(1, function() ply:SetModel(self.Model) end)
end
function ITEM:OnHolster(ply)
if ply._OldModel then
ply:SetModel(ply._OldModel)
end
end[/CODE]
This Is The Point Shop Code But When You Look In The Point Shop It Is Just A Error
Are they uploading to fastDL properly? Make sure the paths are correct. Sync your Files if you can or restart the server after checking your fastDL url. If they aren't showing up there then add a file called resource.lua to your lua/autorun/server and just add the resource.AddFile's there.
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