So i'm currently busy with creating an own custom roleplay gamemode. I made a little script wich makes a DFrame pop-up on spawn. It should say some text, but the DLabel only let me see a little part from it.
[CODE]function SpawnMenu()
local Frame = vgui.Create( "DFrame" )
Frame:SetPos( 0, 0 )
Frame:SetSize( ScrW() * 1.0, ScrH() * 1.0 )
Frame:SetTitle( "" )
Frame:SetVisible( true )
Frame:SetDraggable( false )
Frame:ShowCloseButton( false )
Frame:MakePopup()
Frame.Paint = function( self, w, h ) -- 'function Frame:Paint( w, h )' works too
draw.RoundedBox( 0, 0, 0, w, h, Color( 61, 61, 61, 255 ) )
end
if Frame:IsValid() then
timer.Simple( 5, function() Frame:Close() end )
end
local DLabel = vgui.Create( "DLabel", Frame )
DLabel:SetPos( ScrW()/2, ScrH()/2 )
DLabel:SetText( "Welcome on my own custom gamemode! Player data is being loaded!" )
end
usermessage.Hook( "SpawnMenu", SpawnMenu )[/CODE]
It's shows me only = Welco...
Kind regards,
Koen
This is unrelated, but you might want to try out [URL="https://wiki.garrysmod.com/page/Panel/Dock"]docking[/URL] since it can make positioning/sizing panels far less annoying.
Also, you need to use [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/DLabel/SetAutoStretchVertical]DLabel:SetAutoStretchVertical[/url] as well as SizeToContents, since the height doesn't get auto-corrected (at least according to the wiki)
I've added DLabel:SizeToContents() but didn't work
It does only show the W from Welcome and three dots after it.
Have you read the text on the page I linked? Post the new code?
I'm retarted, didn't see the Notice bar. Thanks anyway
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