I've been trying to make the player have no fall damage while holding a specific weapon, I have tried every kind of tutorial and wiki info I've found around the internet, none of them seem to work anymore..
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[CODE]
function GM:GetFallDamage( ply )
if ply:GetActiveWeapon() == "weapon" then
return 0
else return 10
end
end
[/CODE]
You can add this to the shared.lua and it should work.
[QUOTE=goosey;40767356][CODE]
function GM:GetFallDamage( ply )
if ply:GetActiveWeapon() == "weapon" then
return 0
else return 10
end
end
[/CODE]
You can add this to the init.lua and it should work.[/QUOTE]
Thanks I'll try that
[editline]24th May 2013[/editline]
I'm adding that to the weapon's folder cl_init.lua
Put this in a shared file. shared.lua, e.g.
[lua]
function GAMEMODE:GetFallDamage()
if ply:GetActiveWeapon():GetClass() == "weapon_pistol" then
return 0
end
end
[/lua]
Don't return something if you're not modifying it.
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