Hey guys :)
I was just looking for a Kill Revealer that works something like this!
Like the one that does the following:
When you die by an innocent it will say:
You were killed by playername(GREEN).
When you die by a traitor it will say:
You were killed by playername(RED).
When you die by a detective it will say:
You were killed by playername(BLUE).
Thanks guys, helpful answers are highly appreciated! :)
These are perfect scripts for you to do yourself, because it's not big enough to fail due to bad code.
Here are some resources to get you started :
Wiki : [url]www.wiki.garrysmod.com[/url]
PIL : [url]www.lua.org/pil/[/url]
Player death hook : [url]http://wiki.garrysmod.com/page/GM/PlayerDeath[/url]
Chat print function : [url]http://wiki.garrysmod.com/page/chat/AddText[/url]
You can get a player's role with :
[lua]
ply:GetRole()
[/lua]
For example, to check if they're a traitor :
[lua]
if ( ply:GetRole() == ROLE_TRAITOR ) then ... end
[/lua]
Ok thanks bro, i will ask my awesome dev to try it out :)
btw..
If anyone has any pre made ones to save him some time please post ! :)
[QUOTE=adnan;40768025]Ok thanks bro, i will ask my awesome dev to try it out :)
btw..
If anyone has any pre made ones to save him some time please post ! :)[/QUOTE]
Hardly awesome if he can't code a simple thing such as printing a message on a hook.
[QUOTE=tyguy;40768321]Hardly awesome if he can't code a simple thing such as printing a message on a hook.[/QUOTE]
Well SORRY if it's the first time that i use that types of things?
[QUOTE=McPherson;40768484]Well SORRY if it's the first time that i use that types of things?[/QUOTE]
That's why there is a wiki.
[QUOTE=McPherson;40768484]Well SORRY if it's the first time that i use that types of things?[/QUOTE]
I assume you never made a Hello World script?
[lua]
if SERVER then
util.AddNetworkString("TTTChatText")
local grey = Color(150,150,150)
local dark grey = Color(200,200,200)
local white = Color(255,255,255) -- undescriptive variable and function names
local red = Color(255,0,0) -- make reading the code a pain in the ass
local green = Color(0,255,0) -- please name your variables and functions
local blue = Color(0,0,255) -- properly
local black = Color(0,0,0)
--- Obv not my code really because I didn't feel like rewriting what I wanted before.
-- add/remove weapons in the table as you wish, because you might not have some that are in the table therefore they won't spawn. EG MP5/ETC
-- gay
-- WHO KILLED WHO
function TraitorKiller( v,w,k)
local colour = ""
local message = "You were killed by"
local name = ""
if k == v then
message = "You killed yourself"
white = Color(255,255,0)
else
if k:IsPlayer() then
name = " "..k:Nick()
if k:IsRole(ROLE_TRAITOR) then
colour = Color(255,0,0)
elseif k:IsRole(ROLE_INNOCENT) then
colour = Color(0,255,0)
elseif k:IsRole(ROLE_DETECTIVE) then
colour = Color(0,0,255)
end
else
name = " the world"
white = Color(255,255,0)
end
end
net.Start("TTTChatText")
net.WriteTable({grey,"[",Color(0,0,255),"wD TTT Killer",grey,"]",Color(255,255,255),": ",white,message,colour,name,white,"!"})
net.Send(v)
end
hook.Add("PlayerDeath", "TraitorKiller", TraitorKiller)
-- uguu
end
if CLIENT then
net.Receive("TTTChatText",function()
local tbl = net.ReadTable()
if tbl != nil then
chat.AddText(unpack(tbl))
else
print("Empty table received! --debug")
end
end)
end
/*
this is compatible with hatschat chatbox fyi
*/[/lua]
Or something more simply like this:
[url]http://facepunch.com/showthread.php?t=1269677&p=40632441&viewfull=1#post40632441[/url]
[code]
function TTTDeath(ply, attacker, dmginfo)
local role_color = {
[ROLE_TRAITOR] = Color(255,0,0,255),
[ROLE_INNOCENT] = Color(0,255,0,255),
[ROLE_DETECTIVE] = Color(0,0,255,255)
}
if IsValid(attacker) and attacker:IsPlayer() then
ply:ChatPrint(role_color[attacker:GetRole()],"You were killed by "..attacker:Nick().." who is a"..attacker:GetRoleString()..".")
end
end
hook.Add("DoPlayerDeath", "TTTDeaths", TTTDeath)
[/code]
^ The above would print
"You were killed by Pandaman09 who is a Detective."(In blue)
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