• Making boot-leg entities using a collection of props.
    3 replies, posted
Hey everyone. I have recently been working with SCK to make awesome SWEP models using different models that were already in-game. Now, I was wondering if there's some way to do the same for regular entities? I doubt the best/only way is to make multiple entities and place them close to/inside each other. E.g. instead of just a stove: a stove with a gas canister on the side (but still as one entity). Any help is very much appreciated :D - FP
[img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Global/ClientsideModel]ClientsideModel[/url] [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Entity/SetParent]Entity:SetParent[/url] (ClientsideModel if you want it for a SWEP viewmodel or something)
[QUOTE=RonanZer0;50384456][img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Global/ClientsideModel]ClientsideModel[/url] [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Entity/SetParent]Entity:SetParent[/url] (ClientsideModel if you want it for a SWEP viewmodel or something)[/QUOTE] I'm sorry if I wasn't clear, but I already used SCK for the SWEPS, I'm talking about regular world entities. Regarding Entity:SetParent, I was wondering if there's something a bit more like SCK - or say something like Adv Duplicator converter (idk).
Swep Construction Kit is an addon, I don't think you're going to find a "World Entity Construction Kit" and it probably uses ClientsideModel and especially SetParent for that stuff.
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