[CODE]function DraugrR()
local draugr = ents.Create( "npc_draugr" )
draugr:SetModel( "models/skyrim/draugr.mdl" )
draugr:SetPos( Vector( -2050.967041, 582.353149, -1471.968750 ) )
draugr:Spawn()
end
timer.Create( "draugr", 10, 0, DraugrR )[/CODE]
Please help!
how to make that if more than three npcs,others not spawn more?
Use the function ents.FindByClass and compare the amount of them to the max amount.
[lua]
local maxEnts = 8
if ( #ents.FindByClass( "npc_draugr" ) < maxEnts ) then
-- spawn entity
end
[/lua]
Something like this if I understood you correctly.
Yes,yes.
Thanks for this!
But I have another problem. Need (automatically) to remove their corpses every 3-5 mins.
[QUOTE=dimon9649;45336459]Yes,yes.
Thanks for this!
But I have another problem. Need (automatically) to remove their corpses every 3-5 mins.[/QUOTE]
use a timer then remove self
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