• Player classes not working - Help, please?
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Hey everyone I'm working on a gamemode but can't seem to get the classes working. I'm not sure if I'm doing it right but I've already tried to sort it out myself but can't seem to do so. Anyways, basically players aren't getting the classes load out and neither are their models being set. Here's the code: init.lua [CODE]AddCSLuaFile("shared.lua") AddCSLuaFile("cl_init.lua") AddCSLuaFile("player_myclass.lua") include("shared.lua") DeriveGamemode("sandbox") function GM:PlayerInitialSpawn( ply ) ply:SetTeam("1") player_manager.SetPlayerClass( ply, "player_myclass" ) end function GM:PlayerSetModel( ply ) player_manager.RunClass( ply, "SetModel" ) end function GM:PlayerLoadout( ply ) ply:StripWeapons() player_manager.RunClass( ply, "Loadout" ) end[/CODE] shared.lua [CODE]GM.Name = "" GM.Author = "" team.SetUp( 1, "Team1", Color( 125, 125, 125, 255 ) ) include("player_myclass.lua")[/CODE] player_myclass.lua [CODE]DEFINE_BASECLASS( "player_default" ) local PLAYER_MYCLASS = {} PLAYER_MYCLASS.WalkSpeed = 50 PLAYER_MYCLASS.RunSpeed = 400 PLAYER_MYCLASS.CrouchedWalkSpeed = 0.1 PLAYER_MYCLASS.DuckSpeed = 0.1 PLAYER_MYCLASS.UnDuckSpeed = 0.1 PLAYER_MYCLASS.JumpPower = 0.1 PLAYER_MYCLASS.CanUseFlashlight = true PLAYER_MYCLASS.MaxHealth = 100 PLAYER_MYCLASS.StartHealth = 100 PLAYER_MYCLASS.StartArmor = 0 PLAYER_MYCLASS.DropWeaponOnDie = false PLAYER_MYCLASS.TeammateNoCollide = true PLAYER_MYCLASS.AvoidPlayers = false PLAYER_MYCLASS.UseVMHands = true function PLAYER_MYCLASS:Spawn() BaseClass.Spawn( self ) end function PLAYER_MYCLASS:SetModel() self.Player:SetModel( "models/player/group01/male_07.mdl" ) end function PLAYER_MYCLASS:Loadout() self.Player:Give( "weapon_hands" ) end player_manager.RegisterClass( "player_myclass", PLAYER_MYCLASS, "player_default" )[/CODE] Some help would be much appreciated, thanks in advance!
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