• net.SendToServer() doesn't work!
    3 replies, posted
Hello. In the client-side, I'm using this code, called when the player died: [CODE] function scmode() net.Start("pdeath") net.SendToServer() end [/CODE] But when the player died, the console gives me this error: [ERROR] addons/myscriptname/lua/autorun/client/myscriptname.lua:37: Calling net.Start with unpooled message name! [[url]http://goo.gl/qcx0y][/url] 1. Start - [C]:-1 2. unknown - addons/myscriptname/lua/autorun/client/myscriptname.lua:37 3. unknown - lua/includes/modules/concommand.lua:54 Someone can help me? Thank You!
Try going to the link that the error gives?
You need to set util.AddNetworkString( "pdeath" ) on the server. [url]http://wiki.garrysmod.com/page/util/AddNetworkString[/url]
[QUOTE=Moosicorn;50417057]You need to set util.AddNetworkString( "pdeath" ) on the server. [url]http://wiki.garrysmod.com/page/util/AddNetworkString[/url][/QUOTE] Thank you, i knew it, but I was in the client-side, where I can't use this code, i didn't know that I had to add it in Server-side. Thank You!
Sorry, you need to Log In to post a reply to this thread.