• Addon loads on local server but not dedicated server
    5 replies, posted
I managed to get my local server to automatically call my init.lua and cl_init.lua files in a new small addon I made by placing it in: [CODE]garrysmod/addons/mymod/lua/autorun/init.lua garrysmod/addons/mymod/lua/autorun/client/cl_init.lua[/CODE] However when I move this to my dedicated server it doesn't work :( Any ideas?
First of all, name your files more unquely, so they don't get overriden by other mods. Second of all, post the files here. Make sure you have AddCSLuaFile'd both of them.
OK thanks for the advice. "mymod" is an example, it's not the actual name. Here's the code: [CODE]myLightMod/lua/autorun/init.lua[/CODE] [CODE]local isNight = false function GameInitialize() timer.Create("lightTimer", 10, 0, function() ToggleNight() end) end hook.Add("Initialize", "gameInit", GameInitialize) function ToggleNight() if isNight == false then PrintMessage(HUD_PRINTTALK, "Night has descended..") engine.LightStyle(0, "a") isNight = true else PrintMessage(HUD_PRINTTALK, "Daylight has broken..") engine.LightStyle(0, "z") isNight = false end end[/CODE] [CODE]myLightMod/lua/autorun/client/cl_client.lua[/CODE] [CODE]function GameInitialize() timer.Create("lightTimer", 10, 0, function() Refresh() end) end hook.Add("Initialize", "gameInit", GameInitialize) function Refresh() render.RedownloadAllLightmaps( ) end[/CODE] (quite proud of this, doesn't look like much but after reading all over the net that it's "impossible" to change map lighting I managed it on my local pc)
I meant the init.lua and cl_client.lua You should rename them. Files in addons are not sandboxed and can be overridden by addons that have files with same names in them. What you should do, is move init.lua to server/init.lua and add AddCSLusFile("autorun/client/cl_client.lua") to it. RENAME YOUR FILES THOUGH. ( It was made possible just a year ago with GMod 13, it was impossible to do on ALL maps before )
Thanks so much for your help. It works like a charm! Addon almost complete too :)
OK, so I'm back. I simply CANNOT get this to work on my dedi server yet it works fine locally. I've made a simple zombie mod with day/night cycles. There are two files like this: addons/myLightMod/lua/autorun/sv_mylightmod.lua addons/myLightMod/lua/autorun/cl_mylightmod.lua sv_mylightmod.lua [CODE]AddCSLuaFile("cl_mylightmod.lua") local isNight = false local nightMins = 0.3 local dayMins = 0.3 local npcSpawns = { Vector(-719.68, 892, 70), Vector(-1968, 922, 70), Vector(-2112, -1242, 70), Vector(190, -1490, 75), Vector(879, -1138, 75), Vector(285, -1652, 270), Vector(-268, 330, 75), Vector(389, 920, -50), Vector(1422, 1005, 75), Vector(1360, 2305, 75), Vector(1383, 3871, 75), Vector(-1316, 3556, 75), Vector(985, 4212, 75), Vector(1540, 3533, 75) } local liveNpcs = {} function GameInitialize() timer.Create("nightTimer", nightMins*60, 1, function() ToggleNight() end) end hook.Add("Initialize", "gameInitServer", GameInitialize) function SpawnZombies() for key,value in pairs(npcSpawns) do npc = ents.Create("npc_fastzombie") npc:SetPos(value) npc:Spawn() npc.LoseTargetDist = 2000 npc.SearchRadius = 2000 table.insert(liveNpcs, npc) end end function RemoveZombies() for key,value in pairs(liveNpcs) do if value:IsValid() then value:Remove() end end end function ToggleNight() if isNight == false then PrintMessage(HUD_PRINTTALK, "Night has descended.. beware of the streets!") engine.LightStyle(0, "a") isNight = true SpawnZombies() timer.Create("dayTimer", dayMins*60, 1, function() ToggleDay() end) end end function ToggleDay() if isNight == true then PrintMessage(HUD_PRINTTALK, "Daylight has broken..") engine.LightStyle(0, "v") isNight = false RemoveZombies() timer.Create("nightTimer", nightMins*60, 1, function() ToggleNight() end) end end[/CODE] cl_mylightmod.lua [CODE]function GameInitialize() timer.Create("lightTimer", 3, 0, function() Refresh() end) end hook.Add("Initialize", "gameInitClient", GameInitialize) function Refresh() render.RedownloadAllLightmaps() end[/CODE] There are no errors in the console, nothing. It just doesn't execute. Any help would be massively appreciated!
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