• --- Missing Vgui material
    10 replies, posted
Hello, I'm trying to merge an old TTT addon called Chiefeh's mask shop with _Undefined's Pointshop. The result is mostly working except that the client can't find the mask's material. (The mask is just a floating material infront of the players face with no model). Here's the item's file: [CODE]ITEM.Name = 'Scatman' ITEM.Price = 1000 ITEM.Material = 'materials/scatman.vtf' ITEM.NoPreview = true function ITEM:PostPlayerDraw(ply, modifications, ply2) if not ply == ply2 then return end if not ply:Alive() then return end if ply.IsSpec and ply:IsSpec() then return end local boneindex = ply:LookupBone("ValveBiped.Bip01_Head1") if boneindex then local pos, ang = ply:GetBonePosition( boneindex ) if pos and pos ~= ply:GetPos() then ang:RotateAroundAxis( ang:Forward(), 90 ) ang:RotateAroundAxis( ang:Up(), -90 ) cam.Start3D2D( pos - ang:Forward() * 5 - ang:Right() * 10 + ang:Up() * 7, ang, 1 ) surface.SetDrawColor( 255, 255, 255, 255 ) surface.SetTexture( surface.GetTextureID( 'materials/scatman' ) ) surface.DrawTexturedRect( 0, 0, 10, 10 ) cam.End3D2D() end end end if SERVER then resource.AddFile('materials/scatman.vmt') resource.AddFile('materials/scatman.vtf') end[/CODE] scatman.vmt and scatman.vtf are both located in the server's garrysmod/materials as well as on fastdl, however the files are not downloading to my client automatically, and with the files manually placed in my client I still get the error when any player looks at me or when I look at a player (It doesn't matter who has the mask on): --- Missing Vgui material materials/scatman The result is a mask on the face just like it's supposed to be however it just shows missing textures. Any help would be appreciated. The code for placing the mask is old, probably 2 or 3 years, as well as the vmt and vtf, but I don't see where they'd have an effect.
Put your resource.AddFiles in a separate file/your other resource.AddFile file.
[QUOTE=code_gs;45389755]Put your resource.AddFiles in a separate file/your other resource.AddFile file.[/QUOTE] It's in lua/autorun now and I still have the same problem.
Can you post the link to your download server?
[url]http://fastdl.sky-netgaming.com/[/url] [editline]14th July 2014[/editline] [QUOTE=code_gs;45389979]Can you post the link to your download server?[/QUOTE] And although the downloading is an issue it's not the biggest one. Even when I add the files to my clientside I still have the same problem
Any thoughts on this?
Can you post what the resource.AddFile file looks like and it's location? Also, is that FastDL link your sv_downloadurl (server.cfg)?
[QUOTE=code_gs;45393298]Can you post what the resource.AddFile file looks like and it's location? Also, is that FastDL link your sv_downloadurl (server.cfg)?[/QUOTE] lua/autorun/masks.lua [CODE]if SERVER then resource.AddFile('materials/scatman.vmt') resource.AddFile('materials/scatman.vtf') end[/CODE] Yes, it is and works with everything else fine
After some messing around, 1. The files are downloading correctly now 2. This is the code currently: [CODE]ITEM.Name = 'Scatman' ITEM.Price = 1000 ITEM.Material = 'materials/scatman.vtf' ITEM.NoPreview = true local masktexture = surface.getTextureID("scatman") function ITEM:PostPlayerDraw(ply, modifications, ply2) if not ply == ply2 then return end if not ply:Alive() then return end if ply.IsSpec and ply:IsSpec() then return end local boneindex = ply:LookupBone("ValveBiped.Bip01_Head1") if boneindex then local pos, ang = ply:GetBonePosition( boneindex ) if pos and pos ~= ply:GetPos() then ang:RotateAroundAxis( ang:Forward(), 90 ) ang:RotateAroundAxis( ang:Up(), -90 ) cam.Start3D2D( pos - ang:Forward() * 5 - ang:Right() * 10 + ang:Up() * 7, ang, 1 ) surface.SetDrawColor( 255, 255, 255, 255 ) surface.SetTexture( masktexture ) surface.DrawTexturedRect( 0, 0, 10, 10 ) cam.End3D2D() end end end[/CODE] 3. I'm getting the error: [ERROR] addons/pointshop-master/lua/items/headshatsmasks/scatman.lua:6: attempt to call field 'getTextureID' (a nil value) 1. unknown - addons/pointshop-master/lua/items/headshatsmasks/scatman.lua:6 So why is it returning nil? The files are materials/scatman.vtf and .vmt so shouldn't that code be correct?
It should be [b]G[/b]etTextureID.
[QUOTE=code_gs;45397093]It should be [b]G[/b]etTextureID.[/QUOTE] Gah, I feel dumb now. Everything is working fine now. Thanks for the help, I appreciate you putting up with my stupidity :P End result: [IMG]http://cloud-4.steampowered.com/ugc/589160673536370656/30806C462A723D3AE86EC81047FA8CEC2A61F907/[/IMG] [IMG]http://cloud-2.steampowered.com/ugc/589160673536431142/EDD603A0577A4A906ED000BA74F7FDF590EBC6C3/[/IMG]
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