[CODE]ITEM.Name = 'Step Size'
ITEM.Price = 1500
ITEM.Model = 'models/props_junk/GlassBottle01a.mdl'
ITEM.NoPreview = true
function ITEM:OnEquip(player, modifications)
player:SetStepSize(250)
end
function ITEM:OnHolster(ply)
player:SetStepSize(18)end[/CODE]
[CODE]ITEM.Name = 'Invisible Potion'
ITEM.Price = 1000
ITEM.Model = 'models/props_junk/GlassBottle01a.mdl'
ITEM.NoPreview = true
function ITEM:OnEquip(ply, modifications)
ply:SetColor(255, 255, 255, 200)
end
function ITEM:OnHolster(ply)
ply:SetColor(255, 255, 255, 255)
end[/CODE]
Issue with both. Invisible potion makes player purple, and step size just doesn't work at all.
Instead of ply:SetColor(255, 255, 255, 200) do
[code]
ply:SetColor(Color(255, 255, 255, 0))
ply:SetRenderMode(RENDERMODE_TRANSALPHA)[/code]
Will that make them completely invisible? I only want it to be partial.
[lua]
ply:SetColor(Color(255, 255, 255, 200))
ply:SetRenderMode(RENDERMODE_TRANSALPHA)
[/lua]
Use this instead then
If something is ever purple, you need to add Color(). You can no longer do SetColor(255,255,255,255). You have to do SetColor(Color(255,255,255,255)).
Also, what do you plan to accomplish with step size?
[url]http://gmodwiki.net/Lua/Classes/Player/SetStepSize[/url]
That's what step size does. Lets them step higher.
I just want them to step higher. It's powerups for my TTT server.
player:SetStepSize(number stepHeight) works ( I just tested it ), try walking over players.
ITEM.Name = 'Step Size'
ITEM.Price = 1500
ITEM.Model = 'models/props_junk/GlassBottle01a.mdl'
ITEM.NoPreview = true
function ITEM:OnEquip(player, modifications)
player:SetStepSize(250)
end
function ITEM:OnHolster(ply)
player:SetStepSize(18)end
It didn't work on this.
(18)end should be (18) end with a space in between them or enter or something, right?
[QUOTE=pkhzor;40844899](18)end should be (18) end with a space in between them or enter or something, right?[/QUOTE]
It doesn't really matter. But it will look better if he would put end on the next line.
[LUA]
ITEM.Price = 1500
ITEM.Model = 'models/props_junk/GlassBottle01a.mdl'
ITEM.NoPreview = true
function ITEM:OnEquip(ply, modifications)
ply:SetStepSize(250)
end
function ITEM:OnHolster(ply)
ply:SetStepSize(18)
end
[/LUA]
Make sure this stuff is called serverside.
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