• F4 Menu shop for my gamemode isnt allowing me to buy guns
    1 replies, posted
[B]This isnt for darkrp, it is for my custom gamemode "Open World Combat" Here is the code, the fix I need I think is in the WEAPON Shop area Im guessing the error has to do with DoClick, because I cant click on the gun at all, I still have the pointer cursor and not the click cursor [/B][CODE]local Menu net.Receive("Fmenu",function() local Menu = vgui.Create("DFrame") Menu:SetSize(750,500) Menu:SetPos(ScrW()/2 -325, ScrH()/2 -250) Menu:SetTitle("Survival Menu") Menu:SetDraggable(false) Menu:ShowCloseButton(true) Menu:SetDeleteOnClose(false) Menu:MakePopup() Menu.Paint = function() surface.SetDrawColor(60, 60, 60, 255) surface.DrawRect(0, 0, Menu:GetWide(), Menu:GetTall()) surface.SetDrawColor(40, 40, 40, 255) surface.DrawRect(0, 24,Menu:GetWide(), 1) end addButtons(Menu) end) function addButtons(Menu) local playerButton = vgui.Create("DButton") playerButton:SetParent(Menu) playerButton:SetText("") playerButton:SetSize(100, 50) playerButton:SetPos(0,25) playerButton.Paint = function() --Color of button surface.SetDrawColor(50, 50, 50, 255) surface.DrawRect(0, 0, playerButton:GetWide(), playerButton:GetTall()) --Draw bottom and right colors surface.SetDrawColor(40, 40, 40, 255) surface.DrawRect(0, 49, playerButton:GetWide(),1) surface.DrawRect(99, 0, 1, playerButton:GetTall()) --Draw Text draw.DrawText("Player Info", "DermaDefaultBold", playerButton:GetWide()/2, 17, Color(255, 255, 255, 255), 1) end playerButton.DoClick = function(playerButton) local playerPanel = Menu:Add("PlayerPanel") playerPanel.Paint = function() surface.SetDrawColor(50, 50, 50, 255) surface.DrawRect(0, 0, playerPanel:GetWide(), playerPanel:GetTall()) surface.SetTextColor(255, 255, 255, 255) --Name surface.CreateFont("HeaderFont", {font= "Default", size=25, weight=5000}) surface.SetFont("HeaderFont") surface.SetTextPos(5,0) surface.DrawText(LocalPlayer():GetName()) --xp and lvl local xpToLevel = (LocalPlayer():GetNWInt("playerPanel")*100)*3 surface.SetFont("Default") surface.SetTextPos(8,35) surface.DrawText("Level: "..LocalPlayer():GetNWInt("playerLvl")) surface.DrawText("\tXP: "..LocalPlayer():GetNWInt("playerXp")) --balance surface.SetTextPos(8, 55) surface.DrawText("Balance: "..LocalPlayer():GetNWInt("playerMoney")) end end local shopButton = vgui.Create("DButton") shopButton:SetParent(Menu) shopButton:SetText("") shopButton:SetSize(100, 50) shopButton:SetPos(0,75) shopButton.Paint = function() --Color of button surface.SetDrawColor(50, 50, 50, 255) surface.DrawRect(0, 0, shopButton:GetWide(), shopButton:GetTall()) --Draw bottom and right colors surface.SetDrawColor(40, 40, 40, 255) surface.DrawRect(0, 49, shopButton:GetWide(),1) surface.DrawRect(99, 0, 1, shopButton:GetTall()) --Draw Text draw.DrawText("Shop", "DermaDefaultBold", shopButton:GetWide()/2, 17, Color(255, 255, 255, 255), 1) shopButton.DoClick = function(playerButton) local shopPanel = Menu:Add("ShopPanel") local entityCatergory = vgui.Create("DCollapsibleCategory", shopPanel) entityCatergory:SetPos(0,0) entityCatergory:SetSize(shopPanel:GetWide(), 100) entityCatergory:SetLabel("Entities") local weaponCatergory = vgui.Create("DCollapsibleCategory", shopPanel) weaponCatergory:SetPos(0,100) weaponCatergory:SetSize(shopPanel:GetWide(), 100) weaponCatergory:SetLabel("Weapons") local entityList = vgui.Create("DIconLayout", shopPanel) entityList:SetPos(0,0) entityList:SetSize(shopPanel:GetWide(), shopPanel:GetTall()) entityList:SetSpaceY(5) entityList:SetSpaceX(5) local entityList = vgui.Create("DIconLayout", entityCatergory) entityList:SetPos(0,20) entityList:SetSize(entityCatergory:GetWide(), entityCatergory:GetTall()) entityList:SetSpaceY(5) entityList:SetSpaceX(5) local weaponList = vgui.Create("DIconLayout", weaponCatergory) weaponList:SetPos(0,20) weaponList:SetSize(weaponCatergory:GetWide(), weaponCatergory:GetTall()) weaponList:SetSpaceY(5) weaponList:SetSpaceX(5) --WEAPON Shop local weaponsArr = {} weaponsArr[1] = {"models/weapons/w_rif_ak47.mdl", "fas2_ak47", "AK-47", "1000"} for k,v in pairs(weaponsArr)do local icon = vgui.Create("SpawnIcon", weaponList) icon:SetModel(v[1]) icon:SetToolTip(v[3].."\nCost: "..v[4]) weaponList:Add(icon) icon.DoClick = function(icon) LocalPlayer():ConCommmand("buy_gun "..v[2].." "..v[4]) end end end end end --Player Panel PANEL = {} function PANEL:Init() self:SetSize(650, 475) self:SetPos(100,25) end function PANEL:Paint(w,h) draw.RoundedBox(0, 0, 0, w,h,Color(140,140,140,255)) end vgui.Register("PlayerPanel",PANEL, "Panel") --End of this --Shop Panel PANEL = {} function PANEL:Init() self:SetSize(650, 475) self:SetPos(100,25) end function PANEL:Paint(w,h) draw.RoundedBox(0, 0, 0, w,h,Color(255,255,255,255)) end vgui.Register("ShopPanel",PANEL, "Panel") --End of this [/CODE] Thanks!
Move the weaponList:Add(icon) after the doclick line
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