I'm trying to draw a model which ignores the depth buffer (ignorez) but I can't figure out how to do it and I can't get cam.Start3D to work right for me
[lua]
//self.model = clientsidemodel, all I do is create it and set its position
//self is a panel
//I tried putting cam.Start3D(EyePos(),EyeAngles()) in the panel paint but it doesn't show up at all
//ofcourse I did the below in the start3d but it doesn't show up
self.model:SetNoDraw() --with and without - doesn't work
self.model.Draw = function(self)
cam.IgnoreZ(true)
self:DrawModel()
cam.IgnoreZ(false)
end
[/lua]
Also, the players view angles are not the same as the real(?) angles if it matters