• ShouldCollide and Bullets
    2 replies, posted
I'm having a lot of difficulty trying to get bullet tracers from an entity to collide with another entity, when the two entities are set to never collide with each other in the first place. In other words, two players that don't collide with each other can't kill each other with guns. How could I approach this so that they can? The closest I ever got to accomplishing this was setting no collide between two players under a certain distance from each other - but this eventually just breaks the physics engine. In case you're wondering, I have all players set to not collide with each other because in my Gamemode, players get teleported to various spots in the level, but they can end up being stuck inside each other.
You called SetCustomCollisionCheck on the players, right?
Yes. Otherwise, ShouldCollide wouldn't work in the first place.
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