• Invisible Props/Players after time
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Hey, for the last weeks props and players seem to go invisible after time. Now I finally found out what's causing this. The following code: [CODE] -- fix invisible weapons local plymeta = FindMetaTable( "Player" ) if oldSpectateEntity == nil then oldSpectateEntity = plymeta.SpectateEntity end function plymeta:SpectateEntity(ent) oldSpectateEntity(self, ent) if IsValid(ent) and ent:IsPlayer() then local hands = ents.Create( "gmod_hands" ) if ( IsValid( hands ) ) then self:SetHands( hands ) hands:SetOwner( self ) local cl_playermodel = self:GetInfo( "cl_playermodel" ) local info = player_manager.TranslatePlayerHands( cl_playermodel ) if ( info ) then hands:SetModel( info.model ) hands:SetSkin( info.skin ) hands:SetBodyGroups( info.body ) end local vm = ent:GetViewModel( 0 ) hands:AttachToViewmodel( vm ) vm:DeleteOnRemove( hands ) self:DeleteOnRemove( hands ) hands:Spawn() end end end [/CODE] This is supposed to be a fix for invisible hands when spectating, it does work, but apparently it causes a memory leak of some sort. At first: "R_FindDynamicDecalSlot" has no avaiable slot Then: CUtlLinkedListOverflow (i am aware of the particles bug) So, what's wrong with the code above? Freaky
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