Hey,
for the last weeks props and players seem to go invisible after time. Now I finally found out what's causing this.
The following code:
[CODE]
-- fix invisible weapons
local plymeta = FindMetaTable( "Player" )
if oldSpectateEntity == nil then oldSpectateEntity = plymeta.SpectateEntity end
function plymeta:SpectateEntity(ent)
oldSpectateEntity(self, ent)
if IsValid(ent) and ent:IsPlayer() then
local hands = ents.Create( "gmod_hands" )
if ( IsValid( hands ) ) then
self:SetHands( hands )
hands:SetOwner( self )
local cl_playermodel = self:GetInfo( "cl_playermodel" )
local info = player_manager.TranslatePlayerHands( cl_playermodel )
if ( info ) then
hands:SetModel( info.model )
hands:SetSkin( info.skin )
hands:SetBodyGroups( info.body )
end
local vm = ent:GetViewModel( 0 )
hands:AttachToViewmodel( vm )
vm:DeleteOnRemove( hands )
self:DeleteOnRemove( hands )
hands:Spawn()
end
end
end
[/CODE]
This is supposed to be a fix for invisible hands when spectating, it does work, but apparently it causes a memory leak of some sort.
At first: "R_FindDynamicDecalSlot" has no avaiable slot
Then: CUtlLinkedListOverflow (i am aware of the particles bug)
So, what's wrong with the code above?
Freaky
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