So I was looking through the files on where it sets the playermodels for the two teams in deathmatch but all I find is the
[CODE]local rModels = {}
for i = 1, 8 do
rModels[#rModels+1] = "models/player/group01/male_0"..i..".mdl"
end[/CODE]
Can someone help me out and point me in the right direction on where to set the model path for that team. Any help would be great.
I don't know if it's just me, but I don't really understand your question?
You got the model path right in the code inside of a loop, making their models random?
For future reference, gamemodes don't require certain way to set player models, you can always use ply:SetModel
[lua]
function GM:PlayerSpawn( ply )
if ply:Team() == TEAM_NAME then
ply:SetModel('models/player/death_model.mdl')
elseif ply:Team() == TEAM_NAME then
ply:SetModel('models/player/group01/male_03.mdl')
else
end
end
[/lua]
[QUOTE=Richtofen;45557526]For future reference, gamemodes don't require certain way to set player models, you can always use ply:SetModel
[lua]
function GM:PlayerSpawn( ply )
if ply:Team() == TEAM_NAME then
ply:SetModel('models/player/death_model.mdl')
elseif ply:Team() == TEAM_NAME then
ply:SetModel('models/player/group01/male_03.mdl')
else
end
end
[/lua][/QUOTE]
Well the gamemode obviously sets the playermodel already, where is that so i can comment that out? I dont want anything interfering with anything else
[editline]31st July 2014[/editline]
[QUOTE=The Beta;45557459]I don't know if it's just me, but I don't really understand your question?
You got the model path right in the code inside of a loop, making their models random?[/QUOTE]
that is what is inside the init.lua in the deathrun gamemode
what fucking gamemode? lmao
Deathrun. Duh.
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