• Detecting if player hit a prop
    8 replies, posted
Hello, i need a little help as you all know.. How to detect if a player hit a prop that i have THROWN with the Chair Thrower or in my case edited, The prop gun. I made it so right mouse click throws/launches a knife, But when its on the ground and in mid-air, i want it to damage when a player touches it. The code is [URL="http://pastebin.com/A6tEbg7p"]here[/URL] Sorry if i hadn't read the wiki correct. If you have a link, send that If you know a simple code, reply that.
you can probably just check if theres a prop in a really small range around the player right?
[QUOTE=Pixelazed;45619379]you can probably just check if theres a prop in a really small range around the player right?[/QUOTE] How?
not sure if this would work: [CODE]function Touching(ply) local props = ents.FindInSphere( ply:GetPos(), 1 ) if table.HasValue( props, "prop_physics" ) then ply:ChatPrint( "yar touching something" ) end end[/CODE] [editline]7th August 2014[/editline] cant test it right now
Alright, can you tell me how to apply it ?
i derped, tried it out and it fucked your development console [editline]7th August 2014[/editline] holdon ill try to sort it out for you add me on steam
[QUOTE=Pixelazed;45619598]i derped, tried it out and it fucked your development console [editline]7th August 2014[/editline] holdon ill try to sort it out for you add me on steam[/QUOTE] I added you. OxYgEnN is the name.
You may find this a little more useful. [url]http://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/indexcdb2.html[/url] [url]http://wiki.garrysmod.com/page/ENTITY/Touch[/url]
[QUOTE=AIX-Who;45619820]You may find this a little more useful. [url]http://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/indexcdb2.html[/url] [url]http://wiki.garrysmod.com/page/ENTITY/Touch[/url][/QUOTE] Yeah gg you won. xD
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