Hello.
Excuse me for any grammatical errors.
I would like to know how to make a custom Player:Is, for example, in ttt if you want to make a script that works on a traitor, you can use the code Player:IsTraitor.
I want to make, for example, Player:IsSomething, in my script, how can I do it?
Thank you!
here's an example:
[CODE]
local player = FindMetaTable("Player")
hook.Add("PlayerSpawn", "setissomething", function(ply)
ply.issomething = false
end)
function player:CheckIsSomething()
return self.issomething --> This will return false, since ply.issomething was set to false above. Keep in mind, "self" is the player we are running this on.
end
[/CODE]
[QUOTE=Tupac;50600115]here's an example:
[CODE]
local player = FindMetaTable("Player")
ply.issomething = false
function player:CheckIsSomething()
return self.issomething --> This will return false, since ply.issomething was set to false above (Not correctly). Keep in mind, "self" is the player we are running this on.
end
[/CODE][/QUOTE]
Thank you.
So in another script, can I use if Player:IsSomething then ... ?
(Delete this answer.
I was to slow :P.)
[QUOTE=markusmarkusz;50600141](Delete this answer.
I was to slow :P.)[/QUOTE]
I'm sorry, how to delete it?
[QUOTE=Predda;50600139]Thank you.
So in another script, can I use if Player:IsSomething then ... ?[/QUOTE]
The function will return either true or false. So you can use it in that case.
[QUOTE=Tupac;50600209]The function will return either true or false. So you can use it in that case.[/QUOTE]
Thank you very much!
^^
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