Question about loading maps from Dedicated server.
10 replies, posted
So I have been out of hosting Garry's Mod servers for almost a year now. When I last left off, addons were loaded through steam workshop and maps still had to downloaded with FastDL on your webserver. Is this still the case? I saw several map developers stating to not download the map and extract. If a map is added into my collection for my particular server will it be downloaded for players without them subscribing?
I still use the same method and it still works fine for me
One of the map developers mentioned in his posts that without the workshop, your map will be outdated and it would cause problems for your players. Such as map errors for servers with a different version.
Use resource.AddWorkshop for workshop downloads. Collections are for the server therefore addons won't be downloaded to the client.
Not exactly sure what you mean by that statement, @crazyscouter, I'm trying to figure out if there is a way to download maps from the workshop without my webserver FastDL.
Yes. With resource.AddWorkshop. Google it or look on the wiki to see how it works.
Thank you. The map BSP is still needed in the server maps directory, correct?
Yes. It is. The resource.AddWorkshop is just there so that players who connect will have the map downloaded automatically upon join if I am not mistaken
No. It's used to download any worshop addon download ed to the client. Not just maps.
Edit. The map still needs to be on the server. Whether that be a bsp a gma or a legacy addon
Right, so, a bit off-topic but still relevant, when I add me workshop info into the run batch file, I also have to use resource.addworkshop function for each addon/swep/model?
The command line stuff downloads it to your server. The resource part adds each file to the client. Yes you will
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