• Should I release my gamemode?
    42 replies, posted
-snip- I don't even know why I asked facepunch this question
like a previous discussion about this, post-apocalyptic
yes release it
It would be nice to see another gamemode released to the public, but the choice is yours to make
My idea completely changed, this is most likely going to a be a dayz gamemode
Post-apocolipsia
Media of this so called gamemode?
so, im going to polish the gamemode, then I will release it at about 11-11:30 am EST
[QUOTE=PhantomServer;50569614]Ok, so I will add a few things tonight, and It will be released, but it is the Open World Combat gamemode with new things added. Also, do you guys have a better name, if it is going to be post-apocalyptic?[/QUOTE] Show some screen shots, but I came up with "Dishonorable Survivors"
[B]HUD[/B] [B]Check at the bottom of the thread[/B] [B]Entities [/B]For some weird reason, the shop is stuck in a arrow-pose - [B]Fixed[/B] [IMG]http://i1378.photobucket.com/albums/ah84/Jaden_Baker/entites_zps1molgd0n.png[/IMG] [B]Inventory and Crafting[/B] [B]Below this post[/B] [B]NPC Shop [/B]Feature Removed So, after these pictures, should I at least make a post about it? [B]In case you were wondering, I made this thread so I can avoid getting shit on if the gamemode isn't ready[/B]
Fix the padding and general design before you make a thread.
Ok, Ill start working on the padding and general design then! [editline]23rd June 2016[/editline] [IMG]http://i1378.photobucket.com/albums/ah84/Jaden_Baker/improve_zpsh7vci4db.png[/IMG] Well, its improving, still needs some work
I'm thinking on keeping the crafting style, but does any know a better way to make an inventory?
[QUOTE=PhantomServer;50575555]I'm thinking on keeping the crafting style, but does any know a better way to make an inventory?[/QUOTE] This all looks really cool. When I do lists or grids of vgui elements, I usually use the DIconLayout element. It really easy to modify and make look awesome.
[QUOTE=Fillipuster;50575600]This all looks really cool. When I do lists or grids of vgui elements, I usually use the DIconLayout element. It really easy to modify and make look awesome.[/QUOTE] That is what im using, see: [CODE] local entityList = vgui.Create("DIconLayout", entityCatergory) entityList:SetPos(0,30) entityList:SetSize(entityCatergory:GetWide(), entityCatergory:GetTall()) entityList:SetSpaceY(5) entityList:SetSpaceX(5) local weaponList = vgui.Create("DIconLayout", weaponCatergory) weaponList:SetPos(0,30) weaponList:SetSize(weaponCatergory:GetWide(), weaponCatergory:GetTall()) weaponList:SetSpaceY(5) weaponList:SetSpaceX(5)[/CODE]
[QUOTE=PhantomServer;50575616]That is what im using, see: [CODE] local entityList = vgui.Create("DIconLayout", entityCatergory) entityList:SetPos(0,30) entityList:SetSize(entityCatergory:GetWide(), entityCatergory:GetTall()) entityList:SetSpaceY(5) entityList:SetSpaceX(5) local weaponList = vgui.Create("DIconLayout", weaponCatergory) weaponList:SetPos(0,30) weaponList:SetSize(weaponCatergory:GetWide(), weaponCatergory:GetTall()) weaponList:SetSpaceY(5) weaponList:SetSpaceX(5)[/CODE][/QUOTE] Ah, cool. Btw, may I ask what element you are using to display the models, and make them function as buttons?
This is how I make the icons: [url]http://wiki.garrysmod.com/page/Category:SpawnIcon[/url] Also using the k,v in pairs loop
I would advise changing to DModelPanel and using this to center the model and make sure it all displays so u can easly see all of the model [url]https://facepunch.com/showthread.php?t=1440586&p=46653336&viewfull=1#post46653336[/url]
[IMG]http://i.imgur.com/V4P7E9F.jpg[/IMG] New hud
No. The amount of help posts you've made for your gamemode makes it quite obvious that it's going to be poorly coded and also using other peoples' code. Sorry, but the posts you've made asking for help with the gamemode are annoying.
[QUOTE=Bubbie;50592234]No. The amount of help posts you've made for your gamemode makes it quite obvious that it's going to be poorly coded and also using other peoples' code. Sorry, but the posts you've made asking for help with the gamemode are annoying.[/QUOTE] You're one to talk: [url]https://github.com/bubbie/bob/blob/master/bobe.lua[/url]
[QUOTE=James xX;50592329]You're one to talk: [url]https://github.com/bubbie/bob/blob/master/bobe.lua[/url][/QUOTE] So projects with 4+ collaborators are always going to be perfectly clean? If you think so, then you're wrong. [URL="https://facepunch.com/search.php?searchid=7279720"]Did I have to make a help thread every hour or so?[/URL] [IMG]http://i.imgur.com/icF105d.jpg[/IMG]
[QUOTE=Bubbie;50592234]No. The amount of help posts you've made for your gamemode makes it quite obvious that it's going to be poorly coded and also using other peoples' code. Sorry, but the posts you've made asking for help with the gamemode are annoying.[/QUOTE] Haven't ever used another person's code, so don't make accusations if you don't have proof Also, I won't make anymore help threads, I can just go to some of my steam friends if it makes you happy
[QUOTE=Bubbie;50592402]So projects with 4+ collaborators are always going to be perfectly clean? If you think so, then you're wrong. [URL="https://facepunch.com/search.php?searchid=7279720"]Did I have to make a help thread every hour or so?[/URL] [IMG]http://i.imgur.com/icF105d.jpg[/IMG][/QUOTE] 4+ contributors that didn't actually do anything as indicated by your [URL="https://github.com/bubbie/bob/commits/master?page=1"]github commits list[/URL], where you are the only person
[QUOTE=Bubbie;50592402]So projects with 4+ collaborators are always going to be perfectly clean? If you think so, then you're wrong. [URL="https://facepunch.com/search.php?searchid=7279720"]Did I have to make a help thread every hour or so?[/URL] [IMG]http://i.imgur.com/icF105d.jpg[/IMG][/QUOTE] You misunderstand my point. I don't just mean to criticise your sub-par indentation, I mean to criticise your lack of basic knowledge about the language. [url]https://github.com/bubbie/bob/blob/master/bobe.lua#L18-L20[/url] [lua]pname = net.ReadString() msg = net.ReadString() action = net.ReadBool()[/lua] You have no concept of local variables, let alone scope. [url]https://github.com/bubbie/bob/blob/master/bobe.lua#L165-L175[/url] [lua]function HappyBob( self ) bob = { "I love running!", "I love everybody!", "Hello everybody!", "Who wants to play tag with me? :D", "RUNNING :D", "I love the wildlife!", "Bet you can't find me!", "Hey, play tag with me!", "Hey, let's play hide and seek!", "Everybody is beautiful! :D", "I love this! :D" } end function AngryBob( self, provoker ) bob = { "You're a cruel evil monster, " .. provoker:Nick() .. "!", "Why would you shoot all those birds? >:(", "You're not my friend!", "I'm angry with you, " .. provoker:Nick() .. "!", "I hate you, " .. provoker:Nick() .. "!", "All those poor birdies are dead. ;-;" } end function DarkBob( self ) -- honestly need to get other shit done like Bob breaking at certain points on gm_construct before I get this done bob = { "Hey, what would your cold, lifeless and dead body look like? :D" } end[/lua] You have no concept of member functions or instances. [url]https://github.com/bubbie/bob/blob/master/bobe.lua#L161[/url] [lua] function ENT:OnStuck() hook.Call( "RunBehaviour", GAMEMODE ) [/lua] You lack required knowledge about the hook system [url]https://github.com/bubbie/bob/blob/master/bobe.lua#L127[/url] [lua] function ENT:RunBehaviour() self:StartActivity( ACT_RUN ) if self:FindSpot( "random", { type = 'hiding', radius = bobhideradius } ) == nil then self:MoveToPos( self:GetPos() + Vector( 800, 0, 0 ) ) else self:MoveToPos( self:FindSpot( "random", { type = 'hiding', radius = bobhideradius } ) ) end self:RunBehaviour() [/lua] You apparently have no concept of an infinite loop, but the worse problem is you didn't even get to notice this gem because of how poorly coded your entity is. I wouldn't begin to describe your addon as anything close to "perfectly clean", or criticise the work of others unless I was sure mine was up to spec.
Yo, James, you gotta understand. Every "Bob" has a hive mind and think as one.
[QUOTE=Bubbie;50592402]So projects with 4+ collaborators are always going to be perfectly clean? If you think so, then you're wrong. [URL="https://facepunch.com/search.php?searchid=7279720"]Did I have to make a help thread every hour or so?[/URL] [IMG]http://i.imgur.com/icF105d.jpg[/IMG][/QUOTE] So not only one of you is bad, but 4 of you are? LOL
[QUOTE=L0rdTyler;50594659]So not only one of you is bad, but 4 of you are? LOL[/QUOTE] While you are on that topic, why does a npc need 4 collaborators to make it?
[QUOTE=PhantomServer;50594793]While you are on that topic, why does a npc need 4 collaborators to make it?[/QUOTE] They are secretly all 1 bob. Controlled by 1 mind. All Bobs live as one. All Bobs feel as one. All Bobs speak as one. All Bobs die as one.
[QUOTE=PhantomServer;50594793]While you are on that topic, why does a npc need 4 collaborators to make it?[/QUOTE] [IMG]https://i.gyazo.com/0706167c75fe9c8da16c65bdbe59b98a.png[/IMG] [highlight](User was permabanned for this post ("No" - UncleJimmema))[/highlight]
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