I am confused as to how you're supposed to differentiate two sounds from each other in the original HL2 vpks and ep2 vpks.
Ex.
[lua]
HL2
Entity:EmitSound("npc/combine_soldier/vo/on1.wav")
HL2 Ep2
Entity:EmitSound("npc/combine_soldier/vo/on1.wav")
They are two different sounds.
[/lua]
There is no way without making a copy, renaming it, and putting it in your GMod directory. Model/sound conflicts due to path names are rampant among Source games.
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