i first post in Help & Support
but i felt this post not fit Help & Support
so that, Here again post
I'm so sorry...
i extract tank model in other game to make tank which is drivable
and i perfect extraction and make entity
but.. i face problem when entity set solid
Speaking ahead, in ragdoll did not occurs this problem ( ragdoll work that i want to result )
this problem occurs when entity set solid ( Entity:SetSolid(SOLID_VPHYSICS) )
i wanted solid model :
[IMG]http://1.bp.blogspot.com/-ITdN1K08BZA/U-jkjHywT7I/AAAAAAAAAAg/raDAdnuFkc4/s1600/K-52.png[/IMG]
collisionmodel is combined three part ( gun, turret, hull )
however in game solid :
[IMG]http://4.bp.blogspot.com/-jfHU1JAnw1A/U-jq25g3j1I/AAAAAAAAABI/RjmRAUtiHww/s1600/K-56.png[/IMG]
[IMG]http://4.bp.blogspot.com/-ZlELjwBK1mU/U-jq2-_5IFI/AAAAAAAAABM/HUiNzZYsxVY/s1600/K-57.png[/IMG]
(not same entity in solid which model have collisionmodel ( collisionmodel is first picture ) )
and, i thinking this problem and arriving cause
this proble cause ( i forecast ) SOLID_VPHYSICS is use part of one solid model ( this model have part of three solid model (gun,hull,turret) )
if more than one solid model, engine make temporary solid box
whether true or false, Anyway
and Finally i realize this method (SOLID_VPHYSICS) not good because if this do, it is same to ragdoll
so i use other method, SOLID_OBB but it is not change angle( only change model angle, not change soild angle, it is drivalbe vehicle, so that need to currect soild )
help me
how to do solved this problem, set soild vehicle fit perfectly for tank!!
Sorry, you need to Log In to post a reply to this thread.