• Flame Errors (EMITTERS)
    7 replies, posted
Hi, I've been working on a fire addon for fun, but whenever I spawn it it is a ERROR. Apart from the ERROR, it is fine. Here is the code relating to the EMITTER with is this 'ERROR' [CODE]local GLOBAL_EMITTER = ParticleEmitter( Pos ) p = GLOBAL_EMITTER:Add( "effects/flame",Pos); p:SetVelocity(Vector(math.random(-30,30),math.random(-30,30), math.random(0, 70))) p:SetDieTime(math.Rand(2, 3)) p:SetStartAlpha(230) p:SetEndAlpha(0) p:SetStartSize(math.random(70, 80)) p:SetEndSize(10) p:SetRoll( math.Rand( 0,10 ) ) p:SetRollDelta(math.Rand( -0.2, 0.2 ))[/CODE] The flame file is located "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\addons\mindfulhacker\materials\effects\flame.vtf" There is also a vmt file in the same dir as the VTF with the following: [CODE]"UnlitGeneric" { "$basetexture" "effects/flame" "$vertexcolor" 1 "$vertexalpha" 1 } [/CODE] Any ideas?
The error is....?
[QUOTE=JasonMan34;45659405]The error is....?[/QUOTE] [url]http://i50.tinypic.com/w1pwnr.png[/url]
How are you creating the effect...Please don't with ents.Create
Maybe it needs a Model???? Or go join a PERP server download the fire model and join back and spawn yours see if it works?
[QUOTE=gonzalolog;45659855]How are you creating the effect...Please don't with ents.Create[/QUOTE] [CODE] local effect = EffectData(); effect:SetOrigin(self:GetPos()); util.Effect("fire_ent", effect);[/CODE] That is being triggered Clientside from a entity
can you try to rename the effect name? Anyway, it's a weird behavior this
[QUOTE=gonzalolog;45660299]can you try to rename the effect name? Anyway, it's a weird behavior this[/QUOTE] Sorry it took so long, didnt realise you had posted. Same thing occurs. Flashing Red ERROR and a error message "Failed to initialize effect" spammed.
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