• Damagetypes
    1 replies, posted
Can i get rid of the blood effect when bullets impact the player by changing the damagetype to, lets say, crush? I'm trying to find a way to suppress blood decals/effects coming from players without making custom SWEPs to do so.
I think blood particle effect can be disabled with: [code] pl:SetBloodColor(-1) [/code] and the blood decals that bullets leave on actual player can be disabled if you mess with [B]SWEP:DoImpactEffect( tr, dmg )[/B]
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