Sorry for a kinda open end question,
I want to make a win round function to be triggered by lua_run from source_SDK.
Like, map > player goes into win area > triggers lua_run > winroundfunction
I know how to do all of that apart from i cant understand how to make the winning round function inside the LUA.
This is what i have so far which might be totally wrong:
[CODE]if SERVER then
util.AddNetworkString("WinsRoundHook")
hook.Add("???","Inform Winner of Round", function(winner ?)
net.Start("WinsRoundHook?")
net.WriteString(winner:GetName())
net.Send(?????)
victim:PrintMessage(HUD_PRINTCENTER,ply()??:GetName ().." has won the round\n")
end)
end
--Clientside
if CLIENT then
local showWinRound = false
local winner = nil
net.Receive("WinsRoundHook", function(len)
winner = net.ReadString()
showWinRound = true
timer.Simple(14, function()
showWinRound = false
winner = nil
end)
end)
surface.CreateFont("winfont",
{
font = "coolvetica",
size = 24,
weight = 40000,
antialias = true,
shadow = false
})
hook.Add("HUDPaint", "DisplayWinRoundStuff", function()
if winner and showWinRound then
draw.RoundedBox( 10, 2, ScrH() / 2, 375, 80, Color( 0, 0, 0, 150 ) )
draw.SimpleText("Won Round", "winfont", 5, ScrH() / 2 + 16, Color(255,255,255,255))
draw.SimpleText(winner, "winfont", 5, ScrH() / 2 + 42, Color(180,20,20,255))
end
end)
end[/CODE]
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