• Need help with an error
    0 replies, posted
Thsi is the error. [url]http://pastebin.com/DaBBc42r[/url] [code][ERROR] gamemodes/darkrp/entities/weapons/bobs_gun_base/shared.lua:356: attempt to index a nil value 1. ShootBullet - gamemodes/darkrp/entities/weapons/bobs_gun_base/shared.lua:356 2. ShootBulletInformation - gamemodes/darkrp/entities/weapons/bobs_gun_base/shared.lua:287 3. unknown - gamemodes/darkrp/entities/weapons/bobs_gun_base/shared.lua:208[/code] This is where the error is located. Lines 350-400 [url]http://pastebin.com/xn71Sp40[/url] [code]if CLIENT and !game.SinglePlayer() and !self.Owner:IsNPC() then local anglo = Angle(math.Rand(-self.Primary.KickDown,-self.Primary.KickUp), math.Rand(-self.Primary.KickHorizontal,self.Primary.KickHorizontal), 0) local eyes = self.Owner:EyeAngles() eyes.pitch = eyes.pitch + (anglo.pitch/3) eyes.yaw = eyes.yaw + (anglo.yaw/3) if GetConVar("M9KDynamicRecoil"):GetBool() then self.Owner:SetEyeAngles(eyes) end end end /*--------------------------------------------------------- Name: SWEP:RicochetCallback() ---------------------------------------------------------*/ function SWEP:RicochetCallback(bouncenum, attacker, tr, dmginfo) if not IsFirstTimePredicted() then return {damage = false, effects = false} end local PenetrationChecker = false if GetConVar("M9KDisablePenetration") == nil then PenetrationChecker = false else PenetrationChecker = GetConVar("M9KDisablePenetration"):GetBool() end if PenetrationChecker then return {damage = true, effects = DoDefaultEffect} end bulletmiss = {} bulletmiss[1]=Sound("weapons/fx/nearmiss/bulletLtoR03.wav") bulletmiss[2]=Sound("weapons/fx/nearmiss/bulletLtoR04.wav") bulletmiss[3]=Sound("weapons/fx/nearmiss/bulletLtoR06.wav") bulletmiss[4]=Sound("weapons/fx/nearmiss/bulletLtoR07.wav") bulletmiss[5]=Sound("weapons/fx/nearmiss/bulletLtoR09.wav") bulletmiss[6]=Sound("weapons/fx/nearmiss/bulletLtoR10.wav") bulletmiss[7]=Sound("weapons/fx/nearmiss/bulletLtoR13.wav") bulletmiss[8]=Sound("weapons/fx/nearmiss/bulletLtoR14.wav") local DoDefaultEffect = true if (tr.HitSky) then return end // -- Can we go through whatever we hit? if (self.Penetration) and (self:BulletPenetrate(bouncenum, attacker, tr, dmginfo)) then return {damage = true, effects = DoDefaultEffect} end[/code]
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