This might be the easiest thing ever, but i'm probably just oblivious to it.
This is code for when the mayor dies he gets reset to a citizen
[code]
local gamemodeget = GetConVarString("gamemode")
if string.find(gamemodeget, "darkrp") then
function PlayerDied(victim, attacker)
if victim:Team() == TEAM_MAYOR then
victim:SetTeam(TEAM_CITIZEN)
for k,v in pairs(player.GetAll()) do
v:ChatPrint(victim:Nick().." has been assassinated by "..attacker:Nick())
end
end
end
end
hook.Add("PlayerDeath", "mayordied", PlayerDied)
[/code]
But when the mayor dies, and turns to a citizen his job name stays 'Mayor'
Meaning you have a citizen running around with the Mayor job
To fix it would i add Victim:RunCmd("/job Citizen") ??
If i do, where do i add it during the function?
Thanks again
[URL="http://www.facepunch.com/showthread.php?t=835688"]http://www.facepunch.com/showthread.php?t=835688[/URL]
[URL="http://facepunch.com/showthread.php?t=1275832"]http://facepunch.com/showthread.php?t=1275832[/URL]
[URL="http://www.facepunch.com/showthread.php?t=1236055"]http://www.facepunch.com/showthread.php?t=1236055[/URL]
[URL="http://facepunch.com/showthread.php?t=1200723"]http://facepunch.com/showthread.php?t=1200723[/URL]
[URL="http://www.facepunch.com/showthread.php?t=980087"]http://www.facepunch.com/showthread.php?t=980087[/URL]
You need to start using Google.
[QUOTE=Davehkiin;41305500]This might be the easiest thing ever, but i'm probably just oblivious to it.
This is code for when the mayor dies he gets reset to a citizen
[code]
local gamemodeget = GetConVarString("gamemode")
if string.find(gamemodeget, "darkrp") then
function PlayerDied(victim, attacker)
if victim:Team() == TEAM_MAYOR then
victim:ChangeTeam(TEAM_CITIZEN, true)
for k,v in pairs(player.GetAll()) do
v:ChatPrint(victim:Nick().." has been assassinated by "..attacker:Nick())
end
end
end
end
hook.Add("PlayerDeath", "mayordied", PlayerDied)
[/code]
[/quote]
Use [code]victim:ChangeTeam(TEAM_CITIZEN, true)[/code] (Edited your code in the quote)
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