Is there a way I can change a Hold so that when a player +attack1 or +attack2 that the hold turns to fist and then when there doing nothing it turns to normal (no hands)???
There is a way to do everything.
You can setup a timer on the swep that gets restarted after you shoot and if it doesn't get restarted before it's delay passes, it changes your weapon to fists.
[QUOTE=Netheous;41262474]There is a way to do everything.
You can setup a timer on the swep that gets restarted after you shoot and if it doesn't get restarted before it's delay passes, it changes your weapon to fists.[/QUOTE]
Yea, I think thats what PunchIdle does. But it doesn't work :/. I am wondering is there is a way of making a simple timer that changes holdtype to normal and in the +attack section if I can add the holdtype function to fist.
[editline]1st July 2013[/editline]
I dided it :)
[CODE]function SWEP:DoIdle(seconds)
timer.Destroy("PunchIdle")
timer.Create("PunchIdle", seconds, 1, function SWEP:Initialize()
self:SetWeaponHoldType("normal"); end)
end[/CODE]
[editline]1st July 2013[/editline]
And then it when someone +attacks 1 or 2 it changes to fists with punch anim
[editline]1st July 2013[/editline]
Nop... Still having issues. Its working on my Client on thirdperson but it doesn't work when I look at others. Its the same with my Guns running animation. On thirdperson my gun faces down while sprinting but, looking at others its not :(
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