• Can I set player class without player dying first?
    2 replies, posted
I need to set the class of player with [CODE]player_manager.SetPlayerClass(ply, "player_myclass")[/CODE] but I don't want the player to have to suicide before it takes effect. [B] Is there a way to do this?[/B]
Yeah, it's called PlayerSpawn hook.
[QUOTE=KO #1;50652963]I need to set the class of player with [CODE]player_manager.SetPlayerClass(ply, "player_myclass")[/CODE] but I don't want the player to have to suicide before it takes effect. [B] Is there a way to do this?[/B][/QUOTE] Figured it out (once again), called the loadout class for current player class.
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