Hello. For one of my projects, I need to get a lua entity by it's index, and for reasons I will not get into, I cannot solve this problem by iterating through the ents.GetAll table with a for loop and waiting until k is equal to my ent's index.
To further illustrate my question, let's assume LocalPlayer's index is currently 43. How would I do something along the lines of this:
[CODE]print(ents[43]:Nick())[/CODE]
Thanks.
Maybe
[code]
ents.GetByIndex(43)
[/code]
Edit: even better:
[code]
Entity(43)
[/code]
[QUOTE=LennyPenny;41487673]Maybe
[code]
ents.GetByIndex(43)
[/code]
Edit: even better:
[code]
Entity(43)
[/code][/QUOTE]
Second one is perfect, thanks Lenny.
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