Hey i added a MP7 to my TTT server, and it dosent have a reload animation and reloads instantly. The animation when you switch is missing too
Can someone help me?
[QUOTE]if SERVER then
resource.AddFile( "weapons/v_mp7_silenced.mdl" )
resource.AddFile( "weapons/w_mp7_silenced.mdl" )
resource.AddFile( "sound/weapons/mp7/mp7_reload.wav" )
resource.AddFile( "sound/weapons/mp7/mp7_fire.wav" )
AddCSLuaFile( "shared.lua" )
end
SWEP.HoldType = "smg"
if CLIENT then
SWEP.PrintName = "H&K MP7"
SWEP.Author = "Assassin"
SWEP.Slot = 2
SWEP.SlotPos = 0
SWEP.Icon = "materials/vgui/weapon_real_cs_aug.vmt"
SWEP.ViewModelFlip = true
end
SWEP.Base = "weapon_tttbase"
SWEP.Spawnable = false
SWEP.AdminSpawnable = false
SWEP.Kind = WEAPON_HEAVY
SWEP.Primary.Damage = 11
SWEP.Primary.Delay = 0.045
SWEP.Primary.Cone = 0.01
SWEP.Primary.ClipSize = 40
SWEP.Primary.ClipMax = 80
SWEP.Primary.DefaultClip = 40
SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = "smg1"
SWEP.AutoSpawnable = false
SWEP.Primary.Recoil = 0.8
SWEP.Primary.Sound = Sound("weapons/mp7/mp7_fire.wav")
SWEP.ViewModel = "models/weapons/v_mp7_silenced.mdl"
SWEP.WorldModel = "models/weapons/w_mp7_silenced.mdl"
SWEP.AmmoEnt = "item_ammo_smg1_ttt"
SWEP.HeadshotMultiplier = 2.2
SWEP.Secondary.Sound = Sound("Default.Zoom")
SWEP.IsSilent = true
SWEP.IronSightsPos = Vector( 5, -15, -2 )
SWEP.IronSightsAng = Vector( 2.6, 1.37, 3.5 )
function SWEP:SetZoom(state)
if CLIENT then
return
else
if state then
self.Owner:SetFOV(20, 0.3)
else
self.Owner:SetFOV(0, 0.2)
end
end
end
-- Add some zoom to ironsights for this gun
function SWEP:SecondaryAttack()
if not self.IronSightsPos then return end
if self.Weapon:GetNextSecondaryFire() > CurTime() then return end
bIronsights = not self:GetIronsights()
self:SetIronsights( bIronsights )
if SERVER then
self:SetZoom(bIronsights)
else
self:EmitSound(self.Secondary.Sound)
end
self.Weapon:SetNextSecondaryFire( CurTime() + 0.3)
end
function SWEP:PreDrop()
self:SetZoom(false)
self:SetIronsights(false)
return self.BaseClass.PreDrop(self)
end
function SWEP:Reload()
self.Weapon:DefaultReload( ACT_VM_RELOAD );
self:SetIronsights( false )
self:SetZoom(false)
self.Weapon:SetNetworkedBool("Reloading", true)
self.Weapon:EmitSound("weapons/mp7/mp7_reload.wav")
end
function SWEP:Holster()
self:SetIronsights(false)
self:SetZoom(false)
return true
end
if CLIENT then
local scope = surface.GetTextureID("sprites/scope")
function SWEP:DrawHUD()
if self:GetIronsights() then
surface.SetDrawColor( 0, 0, 0, 255 )
local x = ScrW() / 2.0
local y = ScrH() / 2.0
local scope_size = ScrH()
-- crosshair
local gap = 80
local length = scope_size
surface.DrawLine( x - length, y, x - gap, y )
surface.DrawLine( x + length, y, x + gap, y )
surface.DrawLine( x, y - length, x, y - gap )
surface.DrawLine( x, y + length, x, y + gap )
gap = 0
length = 50
surface.DrawLine( x - length, y, x - gap, y )
surface.DrawLine( x + length, y, x + gap, y )
surface.DrawLine( x, y - length, x, y - gap )
surface.DrawLine( x, y + length, x, y + gap )
-- cover edges
local sh = scope_size / 2
local w = (x - sh) + 2
surface.DrawRect(0, 0, w, scope_size)
surface.DrawRect(x + sh - 2, 0, w, scope_size)
surface.SetDrawColor(255, 0, 0, 255)
surface.DrawLine(x, y, x + 1, y + 1)
-- scope
surface.SetTexture(scope)
surface.SetDrawColor(255, 255, 255, 255)
surface.DrawTexturedRectRotated(x, y, scope_size, scope_size, 0)
else
return self.BaseClass.DrawHUD(self)
end
end
function SWEP:AdjustMouseSensitivity()
return (self:GetIronsights() and 0.2) or nil
end
end[/QUOTE]
I know you!
Ah. Icemod. Thats where.
Now that I know who you are I dont want to help anymore.
EDIT: Since I'm not a dick, I'll help you IF you PM me the entire addon (model+code) so I can test it locally.
[URL="http://facepunch.com/showthread.php?t=1238474"]MP7 from here[/URL]
cant find PM button xD
The guy who made your cute little pack is an idiot, hence the animations missing. Nothing to do about that.
can i use the M16 reload animation for it?
and if yes, how
Considering the animation is most likely hard-coded into the model, no.
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