Yes, it does. I realized I was thinking about two different things.
I wanted to kill a player after his health was less than 0, but without printing a suicide.
You can use Entity:KillSilent(), but that will also prevent all OnPlayerDeath hooks from being called.
Right, although KillSilent() makes the player disappear on death.
I thought players normally die if below 0, but I guess if you're using SetHealth() they don't.
Is there a function to apply damage?
EDIT: Nvm, I think this is what I want Entity:TakeDamage
There's no a command, ent:Kill() only suicides to the player, you must create a buller or use TakeDamage against that ent
ent:TakeDamage() gives me nil, not sure why.
[IMG]http://i.imgur.com/fx73gJn.png[/IMG]
Read the documentation:
[url]http://wiki.garrysmod.com/page/Entity/TakeDamage[/url]
2nd argument it's what caused the damage, not who, the third it's who caused it
[QUOTE=gonzalolog;45820118]Read the documentation:
[url]http://wiki.garrysmod.com/page/Entity/TakeDamage[/url]
2nd argument it's what caused the damage, not who, the third it's who caused it[/QUOTE]
second argument is "who" caused, third is "what" caused.
[editline]28th August 2014[/editline]
[QUOTE=Winter;45818192]ent:TakeDamage() gives me nil, not sure why.
[IMG]http://i.imgur.com/fx73gJn.png[/IMG][/QUOTE]
Check if target is valid:
if ( IsValid( target ) ) then damage end
Sorry, you need to Log In to post a reply to this thread.