• Fix for StopSound? Anyone?
    2 replies, posted
As a lot of people know, I have been working on Black Mesa SNPCs recently and I have come across a problem that is really annoying I have been looking all around the forums and wiki, it seems like there is fix for the "Entity.StopSound" Even the wiki says that this does not work, it has been like this since the beginning of GMod and it seems like Garry ignored it and will never fix it =( If you can help me please help me! --------------------------------------------------------------------------------------------------------------------------------------------- [lua] function ENT:StopAttackandIdleSounds() self:StopSound(self.idle1) self:StopSound(self.idle2) self:StopSound(self.idle3) self:StopSound(self.idle4) self:StopSound(self.idle5) self:StopSound(self.idle6) self:StopSound(self.idle7) self:StopSound(self.idle8) self:StopSound(self.idle9) self:StopSound(self.idle10) self:StopSound(self.idle11) self:StopSound(self.idle12) self:StopSound(self.idle10) self:StopSound(self.attack1) self:StopSound(self.attack2) self:StopSound(self.attack3) self:StopSound(self.attack4) self:StopSound(self.attack5) self:StopSound(self.attack6) self:StopSound(self.attack7) self:StopSound(self.attack8) self:StopSound(self.attack9) self:StopSound(self.attack10) self:StopSound(self.attack11) self:StopSound(self.attack12) end [/lua] --------------------------------------------------------------------------------------------------------------------------------------------- Sorry for bad English... If you can help me that will be great!
There are no fixes for it, use CreateSound.
Ugh Why cant they just fix it already -_-[QUOTE=Robotboy655;41649814]There are no fixes for it, use CreateSound.[/QUOTE]
Sorry, you need to Log In to post a reply to this thread.