• How to "fake death"?
    2 replies, posted
So on my server, when a player dies, a NLR notification is printed which tells every that so and so person had died In GM:PlayerDeath: chatBox.add( nil, player, "nlr", player.evorp._NameIC.." ("..player:Nick()..") died." ) So before PlayerDeath, I want to make it so that for 2:30 seconds, a paramedic can come and revive him...how would I go about doing this?
With player:Spawn()
Actually, you normally let the player die. But, during that 2:30 period, on PlayerDeathThink, you return false. When you want them to spawn, you return true; When you revive them, you can Spawn them, then set their position / angle.
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