I'm trying to convert this model:
[url]http://garrysmod.org/downloads/?a=view&id=81138[/url]
Into a playermodel. But it's not working well. It's stuck in a T pose, not facing the right way, and doesn't have an icon in the menus. Here's the .qc file contents from my work on it:
[CODE]$cd "C:\Users\DManganiello15\Desktop\GMod\Projects\Dark Samus"
$modelname "darksamus.mdl"
$model "Dark Samus" "darksamus.smd"
$cdmaterials "models\darksamus\"
$hboxset "default"
$hbox 0 "Pelvis" -1.403 -7.050 -6.420 12.006 7.174 5.599
$hbox 0 "Spine" 0.000 -6.494 -9.294 16.861 6.605 11.195
$hbox 0 "Head" 0.000 -5.133 -7.046 11.550 5.402 6.084
$hbox 0 "R Chest" -0.784 -5.520 -9.254 16.795 6.879 10.526
$hbox 0 "R FOREARM" -4.800 -4.641 -8.688 12.477 5.566 3.833
$hbox 0 "R ARm Cannon" -2.106 -3.627 -5.686 27.352 7.569 3.547
$hbox 0 "L Chest" -0.697 -6.347 -9.348 12.810 5.388 10.483
$hbox 0 "L Shoulder" -4.444 -4.425 -8.075 9.462 4.842 4.567
$hbox 0 "L Forearm" -1.402 -3.032 -5.774 16.306 3.446 4.629
$hbox 0 "L Hand" -1.205 -3.843 -1.598 5.869 1.695 4.317
$hbox 0 "R Leg" -6.506 -3.875 -5.891 20.021 3.965 8.408
$hbox 0 "R Thigh" 0.000 -3.196 -5.886 29.458 4.192 9.449
$hbox 0 "L Leg" -6.769 -3.701 -5.742 20.603 4.391 8.262
$hbox 0 "L Thigh" -0.081 -3.951 -6.524 30.433 3.577 6.538
// Model uses material "body.vmt"
// Model uses material "visor2.vmt"
// Model uses material "reflection.vmt"
$includemodel "f_anm.mdl"
$includemodel "f_gst.mdl"
$includemodel "f_pst.mdl"
$includemodel "f_shd.mdl"
$includemodel "f_ss.mdl"
$surfaceprop "metal"
$eyeposition 0.000 -0.000 70.000
$illumposition 2.194 -0.581 46.400
$sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00
$collisionjoints "phymodel.smd" {
$mass 60.0
$inertia 10.00
$damping 0.01
$rotdamping 1.50
$rootbone "pelvis"
$jointmerge "Pelvis" "Spine"
$jointconstrain "l leg" x limit 0.00 0.00 0.00
$jointconstrain "l leg" y limit -35.00 35.00 0.00
$jointconstrain "l leg" z limit -10.00 10.00 0.00
$jointconstrain "r leg" x limit -17.00 17.00 0.00
$jointconstrain "r leg" y limit -34.00 34.00 0.00
$jointconstrain "r leg" z limit -10.00 10.00 0.00
$jointconstrain "r thigh" x limit -21.00 21.00 0.00
$jointconstrain "r thigh" y limit -39.00 39.00 0.00
$jointconstrain "r thigh" z limit -12.00 12.00 0.00
$jointconstrain "spine" x limit -15.00 15.00 0.00
$jointconstrain "spine" y limit -15.00 15.00 0.00
$jointconstrain "spine" z limit -17.00 17.00 0.00
$jointconstrain "l chest" x limit -2.00 2.00 0.00
$jointconstrain "l chest" y limit -1.00 -1.00 0.00
$jointconstrain "l chest" z limit -3.00 3.00 0.00
$jointconstrain "l shoulder" x limit -10.00 10.00 0.00
$jointconstrain "l shoulder" y limit -28.00 28.00 0.00
$jointconstrain "l shoulder" z limit -21.00 21.00 0.00
$jointconstrain "l forearm" x limit -15.00 15.00 0.00
$jointconstrain "l forearm" y limit -17.00 17.00 0.00
$jointconstrain "l forearm" z limit -21.00 21.00 0.00
$jointconstrain "r chest" x limit -3.00 3.00 0.00
$jointconstrain "r chest" y limit -1.00 -1.00 0.00
$jointconstrain "r chest" z limit -3.00 3.00 0.00
$jointconstrain "r forearm" x limit -15.00 15.00 0.00
$jointconstrain "r forearm" y limit -19.00 19.00 0.00
$jointconstrain "r forearm" z limit -21.00 21.00 0.00
$jointconstrain "l hand" x limit -10.00 10.00 0.00
$jointconstrain "l hand" y limit -6.00 6.00 0.00
$jointconstrain "l hand" z limit -8.00 8.00 0.00
$jointconstrain "head" x limit -10.00 10.00 0.00
$jointconstrain "head" y limit -10.00 10.00 0.00
$jointconstrain "head" z limit -8.00 8.00 0.00
$jointconstrain "r arm cannon" x limit -10.00 10.00 0.00
$jointconstrain "r arm cannon" y limit -53.00 53.00 0.00
$jointconstrain "r arm cannon" z limit -32.00 32.00 0.00
$jointconstrain "l thigh" x limit -21.00 21.00 0.00
$jointconstrain "l thigh" y limit -39.00 39.00 0.00
$jointconstrain "l thigh" z limit -12.00 12.00 0.00
$animatedfriction 1.000 400.000 0.500 0.300 0.000}
[/CODE]
Here's a screenshot of my trouble:
[IMG]http://cloud.steampowered.com/ugc/1117176606637921770/79A8976BE77718A2CE25C05DC599F08E4162F1AF/[/IMG]
I think the guys over at the modelling section would be able to help you more, here is a link to get to them; [url]http://facepunch.com/forumdisplay.php?f=40[/url]
This might also help you: [url]http://wiki.garrysmod.com/page/Player_model_compilation[/url]
[QUOTE=smithy285;41783025]I think the guys over at the modelling section would be able to help you more, here is a link to get to them; [url]http://facepunch.com/forumdisplay.php?f=40[/url][/QUOTE]
Thanks!
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