• gmod_hands ignoring alpha.
    2 replies, posted
[LUA] LocalPlayer():GetViewModel():SetRenderMode(RENDERMODE_TRANSALPHA) LocalPlayer():GetViewModel():SetColor(Color(255, 0, 0, 0)) [/LUA] When the above code is run, the view model will turn red but not be invisible (ignoring the alpha channel). I tried GetHands but it just ignored SetColor completely. Any ideas on how to fix this?
You'd have to override the hands entity code. I think they're drawn outside of the entity draw function so you'd probably want to use render.SetBlend
For fuck's sake. Thanks anyway!
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