[img]http://i.imgur.com/Btis3SW.png[/img]
Some sort of Ambient, depending on Player 2 range to Player 1 and way round.
[highlight](User was banned for this post ("undescriptive thread title" - postal))[/highlight]
uh yes? whats that? whats your question? what are you working on? ._.
What's the question?
How do I make this?
Are you looking for a way to measure distance or something?
[QUOTE=circuitbawx;41836455]Are you looking for a way to measure distance or something?[/QUOTE]
Yup, like Track 1 plays all the time, but when you're near player like on scheme I drew, the Track 1 will smoothly change to Track 2.
[QUOTE=Garfield.;41836476]Yup, like Track 1 plays all the time, but when you're near player like on scheme I drew, the Track 1 will smoothly change to Track 2.[/QUOTE]
Is this Kyle?
What's the purpose of the tracks you're talking about?
[QUOTE=circuitbawx;41836514]Is this Kyle?
What's the purpose of the tracks you're talking about?[/QUOTE]
Cool ambient I made.
Like Track 1 is quiet, Track 2 is less quiet, Track 3 is WOOOOB WOOOB BOBOBO and etc.
(This is not dubstep)
Also this is for gamemode.
[QUOTE=Garfield.;41836542]Cool ambient I made.
Like Track 1 is quiet, Track 2 is less quiet, Track 3 is WOOOOB WOOOB BOBOBO and etc.
(This is not dubstep)[/QUOTE]
Just turn the volume up.
Dude, I'm talking about lua.
[QUOTE=Garfield.;41836554]Also this is for gamemode.[/QUOTE]
[QUOTE=Garfield.;41836580]Dude, I'm talking about lua.[/QUOTE]
You need to be more specific.
Track 1: plays all the time.
Track 2: 50 meters far from other player
Track 3: 25m
Track 4: 10m
How will this look as Lua code?
[lua]//
// Conversions - I have more but you'd only need these really...
//
// 1 unit = 0.75 inches.
// 4/3 units = 1 inch - from this we base our calculations.
CONVERSION_UNITS_TO_INCHES = 4/3; // 4/3 units per 1 inch, 16 units per foot
CONVERSION_UNITS_TO_FEET = CONVERSION_UNITS_TO_INCHES * 12; // == 16 in game units
CONVERSION_UNITS_TO_METERS = CONVERSION_UNITS_TO_FEET * 0.3048;
// Do this somewhere where you calculate, then do what you need to do based on that.
local _distInMeters = Player1:GetPos( ):Distance( Player2:GetPos( ) ) / CONVERSION_UNITS_TO_METERS[/lua]
Please note, Distance is expensive due to Square root function. I'd recommend looking into the Length( ) function but here's something to get you started.
Then something like EmitSound? Also, big thanks.
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