[QUOTE=residualgrub;41848367][url]http://wiki.garrysmod.com/page/GM/PlayerSelectSpawn[/url][/QUOTE]
thanks
[editline]15th August 2013[/editline]
[QUOTE=residualgrub;41848367][url]http://wiki.garrysmod.com/page/GM/PlayerSelectSpawn[/url][/QUOTE]
I was thinking of one that you have to put in like Vector(-6863.996094, 13064.443359, -7716.362305)
and makes multiple random spawns so you never know where you care going to spawn
This one works but don't copy and paste it exactly. If you do though read through it and make sure you understand how it works.
[CODE]
if SERVER then
local spawns = {
Vector(265.764801, 4909.139160, 128.031250),
Vector(1421.780029, 4534.892090, 702.572693),
Vector(4019.782715, 5666.136719, 580.031250)
}
function GAMEMODE:PlayerSelectSpawn( ply )
if ply:IsValid() then
ply:SetPos(table.Random(spawns))
ply:SetAngles ( Angle( 0, 0, 0 ) )
end
end
end
[/CODE]
[QUOTE=TheEncrypted;41852401]This one works but don't copy and paste it exactly. If you do though read through it and make sure you understand how it works.
[CODE]
if SERVER then
local spawns = {
Vector(265.764801, 4909.139160, 128.031250),
Vector(1421.780029, 4534.892090, 702.572693),
Vector(4019.782715, 5666.136719, 580.031250)
}
function GAMEMODE:PlayerSelectSpawn( ply )
if ply:IsValid() then
ply:SetPos(table.Random(spawns))
ply:SetAngles ( Angle( 0, 0, 0 ) )
end
end
end
[/CODE][/QUOTE]
Thank you so much man
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