Okay, so basically what I'm doing is rendering a 3d2d circle in a PostDrawOpaqueRenderables hook:
[thumb]http://i.imgur.com/cXDBeAq.jpg[/thumb]
The issue is that the circle only draws when there is an entity with 3d2d in its draw hook on screen:
Doesn't draw here:
[thumb]http://i.imgur.com/0s8MFi5.jpg[/thumb]
Draws here because of the money printer's 3d2d:
[thumb]http://i.imgur.com/uTG41ym.jpg[/thumb]
Use SetRenderBounds on the function and set to something appropriate to what you expect to happen.
[QUOTE=Robotboy655;46074164]Use SetRenderBounds on the function and set to something appropriate to what you expect to happen.[/QUOTE]
The issue doesn't have anything to do with the entities, I just want the PostDrawOpaqueRenderables hook that's drawing the circle to do it regardless of what's on screen. I guess I could set the render bounds of the bus stop but that is a bit of a cheap fix IMO.
Post your code. It's hard to guess what are you doing wrong without it.
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